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How do I get a string from a script to show up in a Message?

message text replacement string text

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rkkn

rkkn

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I already looked at the Text Replacement article on the creation kit wiki, and it leads me to believe that this task is unnecessarily complicated, due to the system only really being suited to putting names of Actors in messages, but I tried it out anyway. However, <Alias=AliasName> tags seem to only use the objectreference's base display name. Is the only means of accomplishing this to create several entire items, say, several unique weapons, one each for every string that I could possibly want?

 

also, related, <Global.Time=GlobalName> didn't seem to work at all. <Global=GlobalName> did, however


Edited by rkkn, 07 September 2021 - 05:51 PM.






Also tagged with one or more of these keywords: message, text replacement, string, text

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