rkkn Posted September 7, 2021 Share Posted September 7, 2021 (edited) I already looked at the Text Replacement article on the creation kit wiki, and it leads me to believe that this task is unnecessarily complicated, due to the system only really being suited to putting names of Actors in messages, but I tried it out anyway. However, <Alias=AliasName> tags seem to only use the objectreference's base display name. Is the only means of accomplishing this to create several entire items, say, several unique weapons, one each for every string that I could possibly want? also, related, <Global.Time=GlobalName> didn't seem to work at all. <Global=GlobalName> did, however Edited September 7, 2021 by rkkn Link to comment Share on other sites More sharing options...
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