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New Level Resources In BreakDown


pasmon79

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Most variables are reset at the beginning of a new level. The stow process allows a limited number of resources and tech to be carries over through the NextMap. variables used in ActionId="NextSandboxRound".

 

I believe it was done this way to simplify the process of starting a new game (at any level) and advancing to another breakdown level without making them entirely separate.

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It appears that stockpile food and Unlocked techs are reset by "exe". It makes sense because variables related to "NextMap....." do get carried over to next level.

 

Unlocked techs should have been reset by a simple command in "game files" instead of an exe.

Edited by pasmon79
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