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Any modders want to help finish a project?


joshua121

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Well, we have reached the moment of truth. Not everyone can handle honest feedback and treat it like a personal insult. It's not. I reported all of the above publicly to let everyone else know that this mod needs a lot of work to even work.

 

I enjoy doing this, because I realize the difference between someone with the creative talent to create a mod like this and the ability I have to help make it work like intended.

 

So Joshua, I don't know what your reaction to my post above is. It's probably not what your were expecting. Neither was I frankly. But as I said, this mod (inspite of the various technical flaws, is a possible gem. Maybe (with some elbow grease) it can be as good as the NV Bounties mods by SomeGuy2000.

 

Meanwhile I found a game-breaking bug that has taken me hours to figure out. However, I need to know if Joshua can handle this or not.

 

If you want my help I really need to know. ASAP! Two days with no response rubs me the wrong way.

Edited by GamerRick
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OK. I've been playing it off and on since yesterday morning. I'm at the paladin Saul in ReppConn quest.

 

I've been fixing things as I go, which includes pretty much every script. Here are some things:

 

1) In the Gomorrah room where you meet Mal the first time, changed the exit door to all have scripts on them to deal with your property. The one door that goes back into the casino has a new script to remove the player's weapons except for holdouts the same way the front door script does it, except you don't get a choice of all or all-but-concealable. It just does the latter. I don't think the player should be able to enter the casino armed if they came in through the back-door. An alternative, for your mod, could be to give the player immunity from the weapon ban as long as they were in the Brotherhood, but you would need to modify the front entrance code to handle that too.

 

The two doors that exit the room have the same script that does what your (now disabled) triggerbox did and give the player back their property and the stuff taken from companions is given back to the companion or the player if the companion managed to die since coming in to the casino. Trigger boxes are meant (mostly) for things you want to do only once. Otherwise you can get into a situation where it fires constantly when the player impacts it

 

I found similar problems with many other result scripts, where it was something you only wanted to run under certain circumstances and/or only do its thing once.

 

2) I put some code into making the mod work with Freeside Open, without having to be dependent on that mod. If FO is present, it moves Rusty to where you initially placed him in Freeside North. Your code moves him to the Mick & Ralph town crier, and all he does is stand right there next to the crier. EDIT: It still moves him to the cryer if FO isn't there, but this must be changed).

 

The first problem is that the crier might not even be there for numerous reasons. The second is that he just stands there instead of going to the bus stop and using the benches there. I liked where you put him originally, and move him to an xMarker I put in the same position in Freeside (for FO), but I cannot get the f**ker to sit for more than 5 seconds,

 

Secondly, Rusty needed some extra urging to flee if you let him go (do a .ResetAI command on him and off he goes).

 

3) I worked on Jonas in Goodsprings, by changing his package to a sandbox, and putting things around for him to play with and making the trailer there look like his pad. Once I caught him at the workbench and another time he was just sitting in his chair.

 

I am also finding pretty dumb stuff, like scripts that try to act on a door that isn't set to persistent. Other scripts that won't compile for various reasons.

 

So, it's really unpolished and needs both bug-fixing and something to just give it more panache (edit: I meant atmosphere or mood), but the dialog is well thought out (even though much of it is poorly acted and/or recorded,(background bad microphone noise) and the quests are drawing me along to keep playing and fixing everything I find.

 

What are you working on with it now?

 

Here's a link to my latest esp: File

 

 

First, let me say thank you so much. I'll check out the .esp sometime today after work.

 

What am I working on now? Mostly I'm working on trying to continue the quest line, and complete the story. Getting things to look right, find some voice actors for the parts that are done, make a discord so that I can do all this typing in one place. find a decent, affordable mic that works with windows 10, 3 haven't so far (grrrr), soooooo much really.

 

I know there is a lot of clean up to do, I've been working on this for the better part of ten years and lots of things have changed over that time. A lot of scripts have become deprecated and I need to go back and get rid of what isn't being used. I just haven't focused on that. I was also learning as I went and over time figured out better ways of doing things.... sometimes. LOL.

 

I'm all for some help in cleaning up the scripts and making things as smooth as possible. I have been able to make things happen, but I'm not the strongest scripter by far.

 

1) The Gomorrah doors.

 

I like the idea of putting the scripts on the doors, and it's something I have thought about doing in the past, but haven't gotten to. More of that "go back and polish later BS".

 

I do not want to make the player lose their weapons going in the back door. In all the hundreds of runs I've done of the mod, I've found, it is super, super annoying to re-equip everything. I also don't want to edit the main Gomorrah script, I'm trying to be as minimally invasive as possible, within reason.

 

If anything I would want to put it on the door from Mal's office into the casino.

 

I'm not even sure I want to do that. I would rather handle it the way it's handled at the front door.

 

Silas, the NPC at Mal's door could do the same operation as the guard at the front door.. What I'd had in mind, was if you aren't in the brotherhood, those doors would be locked, and if you are in the brotherhood, Silas could handle entering the casino.

 

2) Good old Rusty Jones, That guy gave me such trouble when people kept telling me they couldn't find him. The Rusty Jones thing was a quick fix, took quite a while for me to find out / figure out it was a conflict with Freeside Open. Not really something I was trying to focus on, I just wanted people to be able to find the guy because FO broke my story. In all honesty the only reason I even bothered with that was because so many people used it. FO apparently conflicts with a lot of stuff.

 

You mentioned it needs polish and yes, absolutely it does. However, the more I go back to "polish" the less I move forward with the story. So I'm trying to finish the story before I go back and polish things. There is very little point in polishing until it's out of WIP status.

 

That's also why I started asking for help. There is just so much to do.

 

So if you're willing to help, I'd be happy to have it.

 

Thanks again.

 

 

 

 

 

Edited by joshua121
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OK, it looks like I'm done now. I am supposed to tell Mal that Wilkes escaped, and that is where it just ends?

 

Here is my latest fille.

 

Turning on the reactor in JL121DSBHECVEngineering, causes my game to almost freeze like it's running at 1 frame every 10 seconds. The only way to stop this is to remove the command that disables the xMarker that swaps the machines from off to on versions. I tried numerous things to no avail on this, and don't know why it happens. My best guess is that it's a bad mesh causing this, but I looked through them in NifSkope and can't find anything.

 

Things I tried:

  1. Add room bounds and a portal to separate the level into two.
  2. Unpack and repack your meshes and texture BSAs. BSAOpt got an error trying to unpack a .png file from the textures one. I removed a nif file, and all psd and png files from the textures bsa and repacked it with compression, cutting its size in half. I repacked the meshes bsa too.
  3. Remove many of the ON machines from the enabled. to see if too many meshes with glow textures was causing it. No, and I didn't encounter any other such situations in other interiors where those ON textures are used (like in the Delta labs).
  4. Disable many mist meshes.
  5. Work on the related scripts to try different things. At first I thought it was the StartConversation part where Wilkes talks to you through the intercom there.

That's it from me if you aren't gonna participate.

 

EDIT: LOL you ninja'd me.

 

For getting your hotkey weapons restored after having them taken and returned: Hotkey Recaller

 

"If anything I would want to put it on the door from Mal's office into the casino." - I did put it on that door.

 

Yea, it's all of those "i'll get back to it later" things that are the problem. As you can see, i spent a good hour on Rusty alone. I also think he should be put into a faction so you can't just walk up to him and murder him I also put Jonas in the Goodsprings faction to make that quest more interesting (IMO). I prefer to finish one thing before starting another, returning to it when something I didn't think of before comes up.

 

So, take a look at what I fixed so far. I concentrated on the obvious stuff that jarred me or made it unplayable. I fixed a few typos in the dialog at first and then ignored the rest when I saw how many there are. So, there are other annoying things I found that I just ignored while the obvious things hit me in the face. I will have to play it from the start again with my fixes to see what else I notice now the obvious things are done, like getting back to WTF is up with Rusty just standing there instead of sitting.

 

Like I said, I actually (as sick and twisted as it is) like helping others perfect things and don't mind how long it takes me to do it, until I fix it or just hit a brick wall.

 

Please make a list of all of the things you think still need to be fixed, the things you would like to improve, and the new things you want to do with the questline.

 

Hopefully we can get others to chip in with tasks too.

Edited by GamerRick
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Well, we have reached the moment of truth. Not everyone can handle honest feedback and treat it like a personal insult. It's not. I reported all of the above publicly to let everyone else know that this mod needs a lot of work to even work.

 

I enjoy doing this, because I realize the difference between someone with the creative talent to create a mod like this and the ability I have to help make it work like intended.

 

So Joshua, I don't know what your reaction to my post above is. It's probably not what your were expecting. Neither was I frankly. But as I said, this mod (inspite of the various technical flaws, is a possible gem. Maybe (with some elbow grease) it can be as good as the NV Bounties mods by SomeGuy2000.

 

Meanwhile I found a game-breaking bug that has taken me hours to figure out. However, I need to know if Joshua can handle this or not.

 

If you want my help I really need to know. ASAP! Two days with no response rubs me the wrong way.

I have no problems with constructive criticism. I want to be told what's wrong, if you're having problems, if things don't work, etc.... I can't find all the bugs if they don't present for me. Like the bug you mentioned in engineering. Never happened for me and I couldn't recreate it, very hard for me to fix, if I can't experience it, hence asking for help in the first place.

 

The only part that rubs me wrong is not being able to deal with no response for two days. I have a full time job and a family. I do this in my spare time, lunch breaks, evenings when I'm done with family stuff.

 

 

 

 

Edited by joshua121
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No worries McTavish, I appreciate the offer.

 

Its Mktavish with a "k" ... I'm not some mic ... hehe lol to you Irish ... that I do respect.

 

You can't show up and expect your vision to go forward with umpteen bots to do what you yourself petered out on with your mod.

10 years ... that is extensive ... ergo you should expect extensive feed back with times and content.

 

But ya ... I realize my puzzles aint gona work ... cuz I don't have the umpah to do what I did in the one I sent you ... for your project.

Me and Andyno had built a relationship for more than a year prior to me doing that.

Which I get ... you naturally are just interested in getting it done ... and I was fantasy thinking I could shoe horn in some of my work ? :\

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No worries McTavish, I appreciate the offer.

 

Its Mktavish with a "k" ... I'm not some mic ... hehe lol to you Irish ... that I do respect.

 

You can't show up and expect your vision to go forward with umpteen bots to do what you yourself petered out on with your mod.

10 years ... that is extensive ... ergo you should expect extensive feed back with times and content.

 

But ya ... I realize my puzzles aint gona work ... cuz I don't have the umpah to do what I did in the one I sent you ... for your project.

Me and Andyno had built a relationship for more than a year prior to me doing that.

Which I get ... you naturally are just interested in getting it done ... and I was fantasy thinking I could shoe horn in some of my work ? :\

 

 

Actually I[m sorry ... that is Scottish isn't it ?

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No worries McTavish, I appreciate the offer.

 

Its Mktavish with a "k" ... I'm not some mic ... hehe lol to you Irish ... that I do respect.

 

You can't show up and expect your vision to go forward with umpteen bots to do what you yourself petered out on with your mod.

10 years ... that is extensive ... ergo you should expect extensive feed back with times and content.

 

But ya ... I realize my puzzles aint gona work ... cuz I don't have the umpah to do what I did in the one I sent you ... for your project.

Me and Andyno had built a relationship for more than a year prior to me doing that.

Which I get ... you naturally are just interested in getting it done ... and I was fantasy thinking I could shoe horn in some of my work ? :\

 

 

Haha... didn't even realize I'd done that. Sorry.

 

I think it could be cool to shoehorn in some stuff down the line, but right now I just want to get it finished to an acceptable bug free (ish) state. It is a bethesda game so its never gonna be bug free. :ohmy:

 

I need to finish the story and polish it up before I worry about anything else. Also I'm not Scottish either, I was just doing the accent. Wilkes is more my normal voice than Malachai.

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