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Nemesis or FNIS. Mostly the same results, not really any reason to choose between either?

discussion question fnis nemesis curious

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Hello. Just want to have a discussion on the programs mentioned above. Either tool seems interchangeable and for most people, the differences in quality seem inconsequential. I want to use both, but FNIS looks like a fine tool and has been a trustworthy program in the Skyrim community for a long while. Meanwhile, Nemesis is an improvement upon an already good product, but its creator seems to have abandoned it. I heard that FNIS's creator quit as well and was one of the reasons for people's switch to Nemesis. That reason seems void now since Nemesis is also suffering from hiatus's as well. Is there a true reason to choose one over the other? I hope I am not sounding pretentious, I am honestly curious.

Edited by Lunarthrope, 12 September 2021 - 09:43 PM.



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FNIS has a lot of threads that can be searched to answer questions that players may have.




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The main difference between the two programs is that there's a lot of combat-related animation mods that are solely made for nemesis, and fnis doesn't support them. In reverse, there's a lot of NSFW mods that fnis supports that nemesis does not. In terms of which program runs more animations altogether, I would say nemesis, as many of the animation modules being made today are based on nemesis more often than not. But in terms of combat-related modules, a lot of people are switching over to DAR, dynamic animation replacer, completely cutting off any need for nemesis. However, a lot of animation mods, when working together, are simply patched by nemesis. I don't really understand how it works, but I do know that nemesis does not hurt animation mods that don't use it, thus I don't mind it being there. I do run skysa, motion revolution, and dar, along with nemesis. These mods together cover all of my animation-related needs, and so far I haven't run into any fnis mod that nemesis has been unable to run, barring sexy moves that apparently requires some work on the user's end. But yeah, people are quite clearly trying to move on from both fnis and nemesis altogether. UNDERDOG, a mod for idle animations much like EVG, does not require either of them, either, I believe. 

Also tagged with one or more of these keywords: discussion, question, fnis, nemesis, curious

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