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Magic lights


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I didn't find much about this on google, so lets see what this produces. I can't turn off my lights in Sanctuary. I'm using a mod that has power boxes (switch box generators), that produce wireless electricity. I've used them before and have never had an issue with them. This time though, the lights stay on when I turn off the switch box. I was like, "Huh?!!"

 

Both houses are the same. Both switch boxes won't turn off the lights. I figured maybe scaling down their size with PLACE might have messed them up, but no. I tried storing them and the lights, to no avail. I even scrapped all the lights and boxes, no favorable results. Redoing the entire thing produced the same effect. The lights wouldn't turn off. That means the glitch, is in the save file. I did go back to an earlier save and put up a light and box and it turned off when I flipped the switch. That's fine. I need to know what caused this, so that I may avoid it happening again. I'm not sure what kind of long term damage this may have on my save files. That's the real issue here.

 

I've read that there are more than a few light glitches with the vanilla game, so I'm wondering if this may be what I'm experiencing. I don't have any mods that alter the world spaces, where said issue is happening. Nor do I have any mod in the area that alter the cells. Precombine/previs are all in place. I did however clean my master files this time, so I can't help but wonder if this may be the cause. People say to clean the masters, because it could cause an added mod to crash the game if you don't. My thoughts on this are... maybe removing itm and udr records can also cause the same thing to happen with a mod. Removing those records can cause a crash as well. Anyway, I'm rambling now. Does anyone have an idea on this issue. Thanks.

 

If anything, should I start over, or do you think it's ok? I mean, I don't really have to turn off the lights. I just do it in game, cuz my mum always yelled at me to turn off the lights as a child. Heh

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