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Problem installing all of dualsun's mods with Wrye Bash.


Derethim

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Hello! I have recently finally bought Skyrim SE and I cannot wait to flood it with mods. However, I .on't like neither Vortex nor MO2, nor NMM and prefer to use Wrye Bash, because I'm used to heavily modding Oblivion and the Fallout games, not Skyrim SE.

 

I'm interested in using the "Pretty" series animations - especially the ones for combat, but those have installers only for NMM or MO2, not Wrye and Wrye fails to recognise folder format and is not letting me install it. Is there a fix or a version somewhere, that I can use with WB, or some conversion, or do I have to manually pick the files I want to use, manually structure them and then install, run FNIS and run the game?

 

I would like to avoid doing all of that manually, it is rather annoying. Any reason why WB fails to recognise this specific user's folder structure?

 

Thanks in advance for any solutions.

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The most likely reason that WB does not recognize that mod's folder structure is because it was not designed to be BAIN friendly. If you can understand the XML file that the scripted installer uses, you could probably re-name the component folders such that WB would recognize them. Pretty sure you'd just need to add double digit numbers in front of the folders with those that are conflicting options numbered sequentially. Then again, it all depends upon how it was set up. Worse case scenario you'll have to do the "manual" route that you already mentioned.

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The most likely reason that WB does not recognize that mod's folder structure is because it was not designed to be BAIN friendly. If you can understand the XML file that the scripted installer uses, you could probably re-name the component folders such that WB would recognize them. Pretty sure you'd just need to add double digit numbers in front of the folders with those that are conflicting options numbered sequentially. Then again, it all depends upon how it was set up. Worse case scenario you'll have to do the "manual" route that you already mentioned.

I think that's going to be the easiest way then. If I'd take the time to remake it into a BAIN-friendly format and fix-up all the bugs it would take quite a long while.

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