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Needing some help with getting my mesh to .NIF file, pleas.


Cambionn

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I am very sorry for my poor English, Its not the language of the country I'm born in. I am also dislectic. I really hope you can read this well ^^.

 

Okay, so I use 3Ds Max 2013 x64, and I can confirm that the .nif in/exporter doesn't work on there (I tried 2012 x64, trough I had plug-in of Max 2010 who worked with 2013 :D). However I got myself NIFscopre instead and exported to .OBJ. Now as first I have no idea if the weights will still work, as the model itself has no bones, but there is a separated model for the bones (as far as I know, adleast. This was the case in Oblivion, I thaught I saw it around here to). I actually finished the mesh quite pretty. Cause I'm no good at UVW mapping I used all existing parts (the normal CBBE Royal Vampire Armor and the Skimpy one, credits I'll link later, with the image.). I'm quite happy with how it looks and I would like to get it working in Skyrim.

 

To get to the problem, I have exported in 3Ds Max to a .OBJ file, but somehow NIFscopre will not load it, meaning I can not save it as a .nif, and if I can't do that, it won't work in Skyrim.

 

I need someone who can tell me step by step what to do, or someone who is willing to convert my mesh to .nif for me. If the weights will not work cause of the .OBJ thing, I will need someone else to convert it for me ether, as I do not know how to weight in 3Ds Max, since I normally convert models I make to MMD. In fact, this is the first game mesh I made O_O.

 

Here you can see my mesh, the one for the lowest weight settings: http://dg-h.deviantart.com/art/Royal-Vampire-Armour-mesh-389297855

Atached is also a images of the low eight setting verion of the armour.

The highest weight setting ONLY add breast, as I do not like huge hips.

 

If needed I can profide the .MAX files as well as the .OBJ files (including, obviously, .mtl files.)

 

Even trough the idea is made for personal use, I was planning on, if this work propperly, realising it on the Nexus. I would like to upload it myself, trough, ofcourse, I will give you fair credits for your work.

 

Also, I have one last problem. I cann't seem to load the dawnguard plug-in into the creation kit. So if someone could indeed make my mesh to a working .nif file, I would like to ask if they can make me a .esp file that makes it replace the original armour?

 

I really hope someone can help me, as I'm really proud on my mesh, and I like it more then any mesh around (trough there are some great ones).

Already many thanks for reading my problem :)

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I really don't know a huge amount about this kind of thing, but I have managed to make NIFs from 3DS Max OBJ, so I can have a quick look at your files if you want. Send me a link to them (include all the files that you have) and I'll see what I can do. Otherwise, good luck with it.

Edited by LargeStyle
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I really don't know a huge amount about this kind of thing, but I have managed to make NIFs from 3DS Max OBJ, so I can have a quick look at your files if you want. Send me a link to them (include all the files that you have) and I'll see what I can do. Otherwise, good luck with it.

Sure, I send you a personal message right away! I'm really happy you want to help :smile:.

Somehow when I render in 3DS Max, the skin act od, but it are unedited models of the original mods. All I did was atachting them to echother. Anyways, I send you. Thanks for taking a look for me :smile:.

 

Ah well, you can check for your self, message is sended :smile:.

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I've had a look at your files and I'm afraid I don't know what's going wrong.

 

I can only import one of the OBJ into NifSkope and there are lots of index errors. I can't look at the original 3DS Max files as I only have 2010 version so it doesn't load them. I would guess that the problem is to do with 3DS Maxs' OBJ exporter / exporter settings - sometimes they have worked well for me, and sometimes not.

 

All I can do is offer a couple of links in case it helps...

 

http://skyrim.nexusmods.com/mods/3874/?

 

http://www.creationkit.com/Exporting_meshes_to_Creation_Kit

 

Again I'm sorry I can't help and hope that someone else can be more useful to you.

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I've had a look at your files and I'm afraid I don't know what's going wrong.

 

I can only import one of the OBJ into NifSkope and there are lots of index errors. I can't look at the original 3DS Max files as I only have 2010 version so it doesn't load them. I would guess that the problem is to do with 3DS Maxs' OBJ exporter / exporter settings - sometimes they have worked well for me, and sometimes not.

 

All I can do is offer a couple of links in case it helps...

 

http://skyrim.nexusmods.com/mods/3874/?

 

http://www.creationkit.com/Exporting_meshes_to_Creation_Kit

 

Again I'm sorry I can't help and hope that someone else can be more useful to you.

I'll take a look at it. Thanks for your help :).

Trough it seems the import/export tutorial is for the plug-in, wich, to badly, doesn't work for 3Ds Max 2013.

 

Could you else import the .OBJ into Max, as there is a .NIF exporter for 3ds Max 2010?

I get its extra work you didn't ask for, but Since you hace an older Max you can actually use it O_O.

You will have to add the modifvieers, as the .OBJ obviously won't have them (as far as I can see, first Skin then BSD Dismember Skin (maybe something afterwards, can't see it very well).

 

If you could do that, then I could try the making it Skyrim compatible part myself. It would be really apriciated, trough I do understand it if you don't have time...

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