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Weird shadow "bug" while facing East (for some reason)


corvoassasin12

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This is my first time posting here so forgive me if I'm doing this wrong.

 

So I've been having this weird shadow "bug" that occurs when I'm moving the camera around while facing East. Maybe its not occurring mainly because I'm facing East but actually because I'm facing the sun. One thing for sure is that it only happens outside. It also doesn't occur at night or in a brightly lit Inns. I'm not sure if I should share my load order since the problem persist even after disabling ENB therefore I'm assuming that this probably has something to do with the INIs and not mods or ENB related. But here's some of my INIs settings that may be helpful.

 

 

Skyrim.ini

[Display]
bDirShadowMapFullViewPort=1
bDisableShadowJumps=0
bEnableSnowRimLighting=0
bLockFrameRate=0
fDDOFFocusCenterweightExt=2
fDecalLifetime=120
fDefaultWorldFOV=85.00
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=200
fGlobalBrightnessBoost=0.1000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fLightLODRange=15425
fLightLODStartFade=3500.0
fMaxHeightShadowCastingTrees=5000
fNearDistance=7
fShadowDirectionalBiasScale=0.75
fSnowGeometrySpecPower=3.00
fSnowNormalSpecPower=2.00
fSnowRimLightIntensity=0.30
fSparklesDensity=0.85
fSparklesSize=6.00
fSunShadowUpdateTime=0.25
fSunUpdateThreshold=1.5
fTreesMidLODSwitchDist=9999999.0000
iLandscapeMultiNormalTilingFactor=1

Skyrimprefs.ini

[Display]
bBorderless=0
bDrawLandShadows=1
bEnableImprovedSnow=0
bEnableProjecteUVDiffuseNormals=0
bForceCreateTarget=0
bFull Screen=1
bFXAAEnabled=0
bIBLFEnable=0
bIndEnable=0
bSAO_CS_Enable=0
bSAOEnable=0
bScreenSpaceReflectionEnabled=0
bToggleSparkles=0
bTreesReceiveShadows=1
bUse64bitsHDRRenderTarget=0
bUsePrecipitationOcclusion=1
bUseTAA=1
bVolumetricLightingEnable=1
fDynamicDOFBlurMultiplier=0.0000
ffocusShadowMapDoubleEveryXUnit=450.0000
fGamma=1.0000
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=1714
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=4000.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1600.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fProjectedUVDiffuseNormalTilingScale=0.2000
fProjectedUVNormalDetailTilingScale=0.8000
fShadowDistance=6000
fTreesMidLODSwitchDist=9999999.0000
iMaxDecalsPerFrame=60
iMaxSkinDecalsPerFrame=35
iNumFocusShadow=1
iNumSplits=2
iReflectionResolutionDivider=1
iSaveGameScreenShotHeight=192
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidth=256
iSaveGameScreenShotWidthWS=320
iScreenShotIndex=0
iShadowMapResolution=256
iShadowMaskQuarter=4
iSize H=1080
iSize W=1920
iVolumetricLightingQuality=0
iVSyncPresentInterval=0
uBookRatio=2

 

 

Also, here's a video to give a much clearer understanding of the problem:

 

Any sort of help would be greatly appreciated. Thanks for reading.

 

 

 

 

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