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Strange problems setting up character race in TES CS


DarkSpyda04

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SOLVED

 

I'm trying to get my custom character playable as a race for future simplicity and I have things set up in the TES Construction Set, messing around with the FaceGen Data and all that good stuff.. Of course, I would run into complications but perhaps you wouldn't expect them to be as weird as this.

 

For one, some of my custom textures appear as black whereas I load up a different texture, any different texture and it displays properly in the FaceGen Data preview window. I don't know what this means or how I can get the texture to display properly.

 

Second and certainly the weirder of the two is how textures display on the model. All of the textures are lower than they should be on the face. The mouth is below the mouth. The nose texture is below the nose. The eye shadow is below the eyes and my character just looks like a big, ugly gorilla. No, not a gorilla. My character looks like Smile.jpg. I've had to make due for some time with just having a single, plain texture to solve this problem but I figured "what if I want to make the face more detailed"? Well I can't because the face just looks retarded. If I load up a different face mesh such as corean face I can apply any texture, even the Imperial face texture and all looks fine in the viewer. So what could be wrong with the custom mesh I'm using that causes such a disaster and how could I fix it? Can I fix it or am I better off just using a different face mesh?

 

I was using Alecu's Digital Girl face with which I kinda just took the NetImmerse/Gamebryo file and used put that in the head slot while taking everything else from Diablo Elf6 files such as the eyes and using REN hair. So I take it that the Digital Girl face just isn't compatible with other textures or something?

 

 

http://oblivion.nexusmods.com/mods/35396//

 

http://i897.photobucket.com/albums/ac172/DarkSpydaIV/Untitled_zpsd6749ffb.png

Edited by DarkSpyda04
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Since I totally suck big black donkey balls when it comes to texture editing I started banging my head more than usual but I found out that the UV's for the DG face mesh is in fact different from the UV's from every other face mesh which causes complications. I had to take the face texture from Diablo Elf 6 and rearrange it in a way that fitted the DG UV's. When I tested it out I realized the texture fit perfectly. +1 for me. I also think I figured out why the textures display as black. You see the texture I was using for the rest of the body to have it appear black in the viewer was a .PNG Microsoft DirectX texture. It seems to only display with .DDS Microsoft DirectX textures. So once I saved the new face as .DDS, it not only displayed but it displayed correctly.

 

http://i897.photobucket.com/albums/ac172/DarkSpydaIV/Untitled2_zps4b91963d.png

 

No, wait. Scratch that theory. Why does the hair which is .DDS not show up? Whatever. I don't really need to see the hair's texture the edit the face. You know, I just realized that I can overlay the texture over the wireframe with Linear Burn or something similar. It makes it a whole lot easier to edit a texture when you can tell what impact it will have on the model. It's a lot better than running around with my head cut off like I've been doing.

Edited by DarkSpyda04
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