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Adding weapon-specific effects to a perk


FNVGuy1127

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I've been working on a perk similar to both Grunt and Cowboy, but affects energy weapons and any 10mm weapon. Both of the mentioned perks have effects tied to their entry points, which are tied to the weapons they're meant to work with.

 

I doubt there is something like that for 10mm and energy weapons, but I could use some advice on how to find it if there is. Or alternatively, a script I can add to my perk that does the same thing.

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Entry Points are generic modifiers that can be used for anything. It's the conditions you set that decide when and where the perk is active.

 

To make a "Weapon Perk", you need to create a formlist containing the weapons you want your perk to affect, then add a IsInList condition to the WEAPON field in your perk entry.

 

There is an infamous bug with the geck on contemporary operating systems that collapses condition fields, which is why you may think there are no conditions on the existing perks that do exactly what you want to do. Use CTRL-+ to expand them

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Entry Points are generic modifiers that can be used for anything. It's the conditions you set that decide when and where the perk is active.

 

To make a "Weapon Perk", you need to create a formlist containing the weapons you want your perk to affect, then add a IsInList condition to the WEAPON field in your perk entry.

 

There is an infamous bug with the geck on contemporary operating systems that collapses condition fields, which is why you may think there are no conditions on the existing perks that do exactly what you want to do. Use CTRL-+ to expand them

 

How do I make a formlist? Or where do I go for that?

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