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Grammar of the Path - TW3 Text Cleanup Project


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#21
paulr0013

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In response to post #100573268.


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Hi,

You could give this priority over WLC if you want, but it doesn't matter.  Same goes for Brothers in Arms.  WLC for the most part doesn't add new strings; it makes the content accessible in the glossary while using the game's vanilla text.  It adds a handful of strings using new string numbers, so they won't conflict with this mod.  I reviewed the strings contained in WLC and they are all correct.

I created this mod with WLC installed and verified it, and in my mod setup I give WLC higher priority.  So give priority to whichever you want, but it really doesn't matter. :)

Edited by paulr0013, 16 October 2021 - 11:23 AM.


#22
FireFoxEnergy

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In response to post #100573268. #100573978 is also a reply to the same post.


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Perfect, thank you...

As i am starting a new game (never had the chance to finish it in the past) , I have decided to translate your mod while going through the story (to avoid spoilers). To do so, I edited the file from "en" to "it" so that your changes will appear in my game even if the language is set to Italian. When i will spot the entries in english, i will replace them with the italian lines, but making sure to keep the formatting and the other changes you made.

Of course, the lines that contained only typos in the english version, might be just fine in italian; therefore, in that case, i will replace them with the vanilla italian version.

Thank you so much for your amazing work!

Edited by FireFoxEnergy, 16 October 2021 - 02:41 PM.


#23
paulr0013

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In response to post #100573268. #100573978, #100579988 are all replies on the same post.


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That's a really clever idea!  Good luck, and let me know how it turns out :D

#24
guandsleepingpills

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Thank you vry much f. your hard work! This goes straight into my essentials! :)

#25
paulr0013

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*** Version 2.0 now available ***

Version 2.0 added another 300 lines of text.  Grammar of the Path mod now contains 1,321 unique lines of text and more than 2,000 edits.

#26
glassfish777

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Wow another update! Thanks. I thought you had packed up your modding tools for a while?

#27
paulr0013

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In response to post #101092913.


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I did.  I have.  But there were a few fixes I was sitting on for BiA, and some of them tie into this mod.  I decided to release both updates together so that everyone can enjoy them and not have them just sitting idly on my computer. :)  I have nothing else planned after this.

#28
skydoespoint

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Greetings! I appreciate and endorse your work and touch as a second grade english teacher. Great work. :)

Could you breathe some insight to me? I'm also working on a massive mod, and it has 700+ entries in strings. What do you use to compile & construct the files? My encoder (wolvenkit integrated w3strings encoder) is struggling and I always have to cut out some text for it to work, and that's really really bad. I hate to have to paraphrase stories.. :/

#29
paulr0013

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In response to post #101124688.


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Hi skydoespoint,

I use a batch file.  Basically I have a text file set up with all the raw text strings in it, then execute the batch file,  It then picks up the text file, runs it through an encoder, and creates the en.w3strings file.  If you PM me, I can send you the code for the batch file.  You'll have to update the variables to match the file paths on your system, but it's really easy to use.  Just double click it and 5 seconds later it's done. :)

#30
skydoespoint

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In response to post #101124688. #101129673 is also a reply to the same post.


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so good, thanks a lot! here i come, knock knock :D




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