greekrage Posted October 20, 2021 Share Posted October 20, 2021 After several trials and errors im still reluctant as to which method to use.. I first started just by generating precombines for loaded area (i was a total newbie :P ) Then after seeing some tutorial did a) precombines for current cell one by oneb) precombined visibility for all loaded cells Now im at doing a) precombines for current cell one by oneb) precombined visibility for all loaded cellsc)visibility for all loaded cells Which is correct and in what order (i know precombines are first..) Please answer this its vital because anyone that knows me knows that i rip up a location like there is no tomorrow :P Link to comment Share on other sites More sharing options...
ShanxTadeu2 Posted October 20, 2021 Share Posted October 20, 2021 Good question, I wanna know how to proceed too. Your first approach only works for interior cells for me, for exterior cells it didn't work Link to comment Share on other sites More sharing options...
greekrage Posted October 20, 2021 Author Share Posted October 20, 2021 Good question, I wanna know how to proceed too. Your first approach only works for interior cells for me, for exterior cells it didn't workIf youre running a previs repair mod any method you use wont work... Link to comment Share on other sites More sharing options...
ShanxTadeu2 Posted October 21, 2021 Share Posted October 21, 2021 (edited) Good question, I wanna know how to proceed too. Your first approach only works for interior cells for me, for exterior cells it didn't workIf youre running a previs repair mod any method you use wont work...Even Boston FPS Fix? You see, first I execute a World > Precombine Geometry for Current Cell in the cell I want to regenerate. Next, I execute a Visibility > Generate Visibility for All Loaded Cells and Visibility > Generate Precombine Visibility for All Loaded Cells, respectively. I have uninstalled it, and my custom previs correction esps, located in the bottom of my load order, didn't fix the exterior cells I want to. I have another mod that fixes some interior cells. Should i uninstall both? Thanks! Edited October 21, 2021 by ShanxTadeu2 Link to comment Share on other sites More sharing options...
greekrage Posted October 21, 2021 Author Share Posted October 21, 2021 Good question, I wanna know how to proceed too. Your first approach only works for interior cells for me, for exterior cells it didn't workIf youre running a previs repair mod any method you use wont work...Even Boston FPS Fix? You see, first I execute a World > Precombine Geometry for Current Cell in the cell I want to regenerate. Next, I execute a Visibility > Generate Visibility for All Loaded Cells and Visibility > Generate Precombine Visibility for All Loaded Cells, respectively. I have uninstalled it, and my custom previs correction esps, located in the bottom of my load order, didn't fix the exterior cells I want to. I have another mod that fixes some interior cells. Should i uninstall both? Thanks! Any mod that has generated data for the SAME cells will conflict.... Link to comment Share on other sites More sharing options...
ShanxTadeu2 Posted October 21, 2021 Share Posted October 21, 2021 (edited) Thanks for your reply. kk, but I always thought that a mod with a higher load index overwrites any information modified by another nod with a lower load index I guess not... EDIT: Uninstalling Boston FPS fix didn't solve it, and, besides that, the only one who edits the cells I have a problem with is Unofficial Fallout 4 Patch, which I shouldn't uninstall. I really don't have a clue why isn't working Edited October 21, 2021 by ShanxTadeu2 Link to comment Share on other sites More sharing options...
greekrage Posted October 22, 2021 Author Share Posted October 22, 2021 Thanks for your reply. kk, but I always thought that a mod with a higher load index overwrites any information modified by another nod with a lower load index I guess not... EDIT: Uninstalling Boston FPS fix didn't solve it, and, besides that, the only one who edits the cells I have a problem with is Unofficial Fallout 4 Patch, which I shouldn't uninstall. I really don't have a clue why isn't workingMods that load last overwrite other conflicting mods yes.... But not when a mod edits game files globally . Imagine that i tried various load orders with the previs repair pack vs one of my mods and it still wrecked my location...Until i finally uninstalled it completely ( not just disabled...i mean totally deleted) for my mod to work again. Link to comment Share on other sites More sharing options...
ShanxTadeu2 Posted October 23, 2021 Share Posted October 23, 2021 (edited) Thanks for your reply. kk, but I always thought that a mod with a higher load index overwrites any information modified by another nod with a lower load index I guess not... EDIT: Uninstalling Boston FPS fix didn't solve it, and, besides that, the only one who edits the cells I have a problem with is Unofficial Fallout 4 Patch, which I shouldn't uninstall. I really don't have a clue why isn't workingMods that load last overwrite other conflicting mods yes.... But not when a mod edits game files globally . Imagine that i tried various load orders with the previs repair pack vs one of my mods and it still wrecked my location...Until i finally uninstalled it completely ( not just disabled...i mean totally deleted) for my mod to work again. Thanks for your reply! Well, I guess I have to remove all mods than, and test the game only with the mod that modifies the problematic exterior cells. Or buy a fricking high end machine with a gtx 3090 and an insane cpu and mark the exterior cells with the no previs flag in the FO4Edit. Damn... Edited October 23, 2021 by ShanxTadeu2 Link to comment Share on other sites More sharing options...
greekrage Posted October 23, 2021 Author Share Posted October 23, 2021 Thanks for your reply. kk, but I always thought that a mod with a higher load index overwrites any information modified by another nod with a lower load index I guess not... EDIT: Uninstalling Boston FPS fix didn't solve it, and, besides that, the only one who edits the cells I have a problem with is Unofficial Fallout 4 Patch, which I shouldn't uninstall. I really don't have a clue why isn't workingMods that load last overwrite other conflicting mods yes.... But not when a mod edits game files globally . Imagine that i tried various load orders with the previs repair pack vs one of my mods and it still wrecked my location...Until i finally uninstalled it completely ( not just disabled...i mean totally deleted) for my mod to work again. Thanks for your reply! Well, I guess I have to remove all mods than, and test the game only with the mod that modifies the problematic exterior cells. Or buy a fricking high end machine with a gtx 3090 and an insane cpu and mark the exterior cells with the no previs flag in the FO4Edit. Damn... In search for a solution for a friend of mine that for a very strange reason cannot run one of my latest mods ( the overwatch) because the whole location is reset and everything gone aside from workshop items/objects (as if my mod was completely overwritten except for workshop objects). I mean the whole thing i not there nor is collision for the missing buildings etc... At first i assumed it was a precombine issue so i redid everything..No luck there. Then i started trying different methods of generating hence this post. What i did notice is that in his load order the only thing i wasnt sure of that he had was the unofficial patch. Now you mentioned that it edits cells. What exactly does it edit ? ( my mod is behind the corvega plant in lexington). Note i dont have the patch installed hence i mod with a vanilla game and DLC's. Link to comment Share on other sites More sharing options...
haplessAccreditation Posted October 29, 2021 Share Posted October 29, 2021 After several trials and errors im still reluctant as to which method to use..a) precombines for current cell one by oneb) precombined visibility for all loaded cellsc)visibility for all loaded cells You should only ever do "current cell" for all three steps. And your order is fine, b and c are switchable. Link to comment Share on other sites More sharing options...
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