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Morokei lacking several spells except for Greater Ward and Lightning C


SnowTime13

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Hi! I try very hard to resolve all problems myself, but I've finally encountered one that has completely stumped me. I am running about 140 hand-picked mods, and I am using Tes5Edit (and Tes5Edit patch w/o leveled items or leveled NPCs), WryeBash Bashed Patch, and SUM to run ASIS and ReProccer. Load order for those are in my final six, and in order from losing to winning: Tes5EditPatch, Bashed Patch, ASIS_Dependency.esp, ASIS.esp, ReProccer.esp, and SkyRe_EnemyAI.esp. I also disable SkyRe_EnemyAI before I do anything with the programs listed above, and then turn it back on drop it to the bottom of my load order when everything else is ready/complete. I've completed some of the main quest line and done a variety of things. Everything else in the game has been completely fine (from what I can tell) until I reached Morokei.

 

My best guess is that one of these mods has altered Morokei's level to make it so that he qualifiies to receive certain spells but not others. My possible culprits are: Duel - Combat Realism, Skyrim Redone, ERSO Slightly Mighty Dragon Priests, Higher Level Enemies, and ASIS potentially causing problems among these mods (though ERSO Slightly Mighty Dragon Priests is on my ASIS blocklist). Looking at MG07LabyrinthianDragonPriest in Tes5Edit, it seems that the Tes5EditPatch is the final winner, and that sets his level to 50, so theoretically this should be the winner. If anyone has any ideas about why Morokei can cast Greater Ward and Lightning Cloak but not Storm Atronach, Chain Lightning, or Thunderbolt (not sure if he can cast Ebonyflesh yet, I assume he has to go down to lower health to use this) I would be veryyyyyy interested to hear them! :smile:

 

 

Edit: disabling SkyRe_EnemyAI without changing the load order removes Greater Ward, Lightning Cloak, AND Staff of Magus from Morokei (at least the staff is invisible/doesn't seem equipped)... interesting. Morokei also tries to either cast a spell that he doesn't have or is trying to cast a spell for which he is not qualified (level restriction). Morokei will actually do the animation to cast the spell, but no spell will trigger/materialize.

 

 

 

Edit 2: Viewing Tes5Edit, it seems that only four .esm/.esp files touch Morokei, they are: Skyrim.esm, High Level Enemies, ERSO Slightly Mighty Dragon Priests, Tes5EditPatch. Nearly all of the form data is the same in all columns except for High Level Enemies, and I'm guessing that this mod is the culprit.

 

 

 

Edit 3: Subtracted all High Level Enemies .esps and repatched. Nothing seems to have changed - very odd. There must be some sort of mod conflict editing spell data that doesn't show up in Tes5Edit. I also tried to add MG07LabyrinthianDragonPriest to ASIS automaticspells.ini NPC exclusions to see what would happen - nothing. I tried the reverse - adding MG07LabyrinthianDragonPriest to automaticspells.ini NPC inclusions and nothing changed.

 

Hmmmmmmmmmmmmmmmmmmmmmm

 

 

Getting closer! Searched for Base ID instead of Form ID in Tes5Edit, and what I think is the "true" version of Morokei (that is, the one that appears in Labyrinthian) shows up. This verision of Morokei has 51 (: O) extra spells added by ASIS! Stuff like Bound Bow, Telekinesis, Muffle, and Bound Battleaxe - spells he clearly should NOT have. No wonder why his poor, little AI is having problems... swimming around in cirlces... probably freaking out his whole Dragon Priest family. He probably doesn't even have animations to wield conjured weapons or anything melee for that matter!

 

Now I think I know what I need to do. I need to remove all of the superfluous spells in Tes5Edit under the ASIS column for Morokei (Base ID: 000F496C) (ASIS is also the true winner and comes last in my load order). Is it safe to simply pluck the SPLO - Actor Effect entries for each spell out using Tes5Edit, and would I need to also change the SPCT - Count entry to be commensurate to the amount of spells in Morokei's list?

Edited by SnowTime13
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