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Can Vortex Parse BSA/BA2 Archives to Detect/Resolve Conflicts?

vortex bsa ba2 skyrim special edition fallout 4 fallout new vegas skyrim conflicts

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#11
Zanderat

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I believe MO2 doesn't do any actual conflict resolution.  It just shows the conflict.   I think.



#12
Vyxenne

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I believe MO2 doesn't do any actual conflict resolution.  It just shows the conflict.   I think.

I see Tannin's point.

 

However, It would be great if we had a "Scan mod BSAs for unresolved inter-mod conflicts" button as opposed to a run-on-deploy function.

 

Just detecting the conflict and notifying the user that

"Script mu_somethingorother.pex in SomeMod.bsa is overriding script mu_somethingorother.pex in SomeOtherMod.bsa" or

"Script Data\Scripts\mu_somethingorother.pex is overriding script mu_somethingorother.pex in SomeOtherMod.bsa"

would be a huge help. It would be up to the user to decide what to do about the conflict, but as it stands now we have no way of even discovering/identifying it.







Also tagged with one or more of these keywords: vortex, bsa, ba2, skyrim special edition, fallout 4, fallout new vegas, skyrim, conflicts

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