Despotus Posted August 6, 2013 Share Posted August 6, 2013 (edited) I'm currently having problems with a CTD on the Windhelm bridge and the surrounding area. I first noticed it on an old playthrough in which I would CTD when I tried to leave Solstheim and return to Skyrim. I had been wanting to start a new character anyway, so I attributed it to the mods that I had installed and later uninstalled while playing on that save file and simply made a new save. On this new save I ran into no problems upon initially starting the game so I assumed the bug was taken care of, but upon again attempting to travel to the Windhelm after several hours of gameplay, I ran into the same bug. I try to play the game with no fast travel, so this bug not only affects my ability to leave Solstheim, but to easily reach Windhelm in general without reactivating fast traveling in Frostfall. After briefly looking at my debug logs (while admittedly having no idea how to read them), it seemed that a script associated with the Crimson Tide blood mod was associated, so I looked for a fix on the mod page. One user reported reverting to version 1.5 from 2.2 and fixing a similar problem, and upon trying this fix, it indeed helped, but I hated the look of the 1.5 blood, so I opted to switch to Enhanced Blood Textures. The CTD appeared again, I assumed due to remaining scripts from Crimson Tide, so I just opted to do a clean reinstall of skyrim and reinstall many of the mods that I have had no issues with in the past. I started a new save and assumed the problems were gone. On this new save, just to be safe, I have traveled to Windhelm after every quest that I complete just to make sure the bug didn't reoccur. Thus far, the only quests I have completed have been Companions quests up until the quest from Kodlak and I have killed the Worshippers of Boethiah to start that quest, and the bug has once again resurfaced. I have tried removing many different mods individually that I had thought would be associated with the cells around Windhelm and none have fixed the issue. As best I can tell, the CTD only occurs when fast traveling, riding a carriage, or riding a boat to directly outside of that area because I was able to walk up to the area after fast traveling to the shrine of Boethiah. I also can't very well start a new file and travel to Windhelm to see if the bug reoccurs and add mods back individually as it clearly doesn't even occur on a new file when the mods are already installed. My PC specs:GeForce GTX 660ti 4GBIntel Core i7 382016GB RAM2TB SCSI Hard DriveWin7 64bitMy Boss Log:Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveDragonborn.esm ActiveClimatesOfTamriel.esm ActiveSPIKE.esm ActiveHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Hearthfire Patch.esp ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Unofficial High Resolution Patch.esp ActiveChesko_Frostfall.esp ActiveClanking Armor.esp ActiveClimatesOfTamriel-Sound.esp Activerandomthunder.esp ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-DragonbornTernFix.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveHigherLevelEnemies.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}People Have Torches.esp ActiveNote: If this file is not higher than v1.2.2, update to the latest version.Radiant and Unique Potions Poisons and BOOZE.esp ActiveSkyrim Flora Overhaul.esp ActiveChesko_LoreBasedLoadingScreens.esp ActiveFootprints.esp ActiveWetandCold.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveBlackSacramentArmor.esp ActiveBlackSacramentDBReplacer.esp ActiveCloaks.esp Active1nivWICCloaks.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}1nivWICSkyCloaksPatch.esp ActiveDragonbornArmorFix.esp Activehothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Immersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dr_Bandolier.esp ActiveHarvestOverhaulDawnguardDragonborn.esp ActiveHarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyMonsters.esp ActiveSkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Combat.esp ActiveSkyRe_CraftingFix.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyAI.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp ActiveSkyRe_StandingStones.esp ActiveSkyRe_Survivalism.esp ActiveRun For Your Lives.esp ActiveWhen Vampires Attack.esp ActiveHeadtracking.esp ActivedD - Enhanced Blood Main.esp ActivedD-Dragonborn-Dawnguard-EBT Patch.esp Activetorches for realistic lighting.esp ActiveUnreadBooksGlow.esp ActiveCinematicFireFX.esp ActiveRealistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dragonborn-Patch.esp ActiveVampirelordroyal.esp ActiveBetter Vampires ML.esp ActiveBVMLandRB_Formlist.esp ActivePredator Vision.esp ActiveToL_SKSE_by_Brevi.esp ActiveWerewolfPerksExpanded_1.6.esp ActiveWerewolfPerksExpanded_1.6b.esp ActiveWRF_by_RolandSir_TAWUTD_DG.esp ActiveApocalypse - The Spell Package.esp ActiveForgottenMagic_Redone.esp ActiveDeadlySpellImpacts.esp ActiveDual Wield Parrying_SKSE.esp ActiveNote: Use only one Dual Wield Parrying*.esp.DragonCombatOverhaulDragonborn.esp ActiveLocational Damage.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveACE BYOG.esp ActiveNo Skill Limit.esp ActiveBeards.esp ActiveUFO - Ultimate Follower Overhaul.esp ActiveNote: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.UFO - Dawnguard AddOn.esp ActiveUFO - Heartfire AddOn.esp ActiveUFO - Dragonborn AddOn - Unofficial.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.SkyRe_Races.esp ActiveTTYM - Think to Yourself Messages.esp ActiveAnimated Weapon Enchants.esp ActivegetSnowy.esp ActiveWATER.esp ActiveWATER DB Waves.esp ActiveGreenWaterFix_Compatible.esp ActiveReProccer.esp ActiveReProccerNONPLAYERfix.esp ActiveReProccerDragonborn.esp ActiveNon-esp mods:aMidianborn Book of Silence (Weapons, Armor, Unique Items, Immersive Weapons)Elyss Community UncapperRealVision ENB Performance VersionENB Particle PatchA Quality World Map with RoadsSeveral XCE mods and improved facemapsAll mods have been cleaned through TES5EDIT and other than this specific problem, I don't typically get many random CTD unless I have played for several hours straight, and even then they seem fairly uncommon. All my current debug logs are a minute or so long, as I have recently been trying to get the game to work by disabling individual mods. If this isn't enough information to help diagnose the issue, I can post some new debug logs later. If anyone can spot and problems with load order or have any insight into possible mod incompatibilities that I have have missed, that would be wonderful. Thanks in advance for the help. EDIT: Only ini edits I have made have been the ones associated with RealVision ENB to make the ENB function properly. Edited August 6, 2013 by Despotus Link to comment Share on other sites More sharing options...
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