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Visor animation


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Can anyone tell me which file/s contain/s the code/s for the visor up/down animations upon drawing your weapon?

I'm still trying to generate the feeling that the two zoul helmets are one (so you don't have to carry around both for the real deal experience), so to achieve that I was thinking it would make a lot of sense if I just added a visor animation to the open variant, so I get the feeling that Henry is walking around with it's visor open and see that model when entering the inventory outside of combat, but closes the visor when drawing his weapon. The model switch in the inventory doesn't matter because once engaged in combat I hardly ever enter the inventory anyways.

Because, also with other helmets, it just doesn't make any sense that upon drawing a weapon he closes a visor that's already closed when he equippes the helmet...


My ultimate goal, though, is to make the two models dynamic: show the open model in the inventory when visor is up/weapon sheathed and the closed model when weapons are drawn.
Actually, now that I think of it, it would be so awesome if that would happen to all of the helmets in the game! Although I also realize the extent of such a mod...

If anyone has any idea how to realize that, any help is much appreciated!

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