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Help, I'm trying to make a custom follower but I want to make it s

mod follower dialogue skyrim creation kit favor scripting

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#1
DustinTheWind

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I've been working on a custom follower in the creation kit, using recycled lines of dialogue to formulate a short introductory conversation that leads to her following you, or rejecting you depending on your choice of response. Problem is, I don't know how to make it so the option to ask her to follow you is unavailable until after you've gone through this first dialogue branch. Right now it just shows up as an available topic in her dialogue window along with "Follow me, I need your help." So anyone could just walk up out of the blue and recruit her without getting to know her at all. What I want to know is, how can I make the "Follow Me" option only available after you've gone through the introduction with her? I've thought of two possible ways to do this: A) either start her off with insufficient favor points for her to follow you and then make it so the last line of that conversation adds enough favor points to get her past the threshold, or B) make the conversation a blocking branch so the first time you talk to her you're forced to go through the custom conversation. My problem with A) is that I think I need scripting to accomplish the favor point angle, and I don't know jack about that sort of thing, and my problem with B) is that I can't figure out how to make the dialogue branch invalid after the first time you go through it, so it forces you into the same conversation every time you enter dialogue with her and never gives you any other options. Can anyone help?



#2
Rennn

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I recently learned how to script such things for my follower. I actually used the same tactic of recycling vanilla dialogue (from the same voice actor of course) in new ways. As far as I can tell, it requires the player to set up a hidden quest (known to the CK as a dialogue quest), an alias to hold your NPC's info in the dialogue quest, and a simple script to advance the character's relationship with dialogue. Another set of scripts needs to advance the dialogue quest, so that old dialogue can be disabled.

 

It's difficult to explain. :/

I figured it out by studying the vanilla Daedric quest for Namira. That does something similar. I think the keyword for that quest in the CK is DA11, if you want to check it out.

Idk, I wish I could help, but it's almost impossible to explain. If it's any consolation, it took me 3 days to decipher the DA11 quest enough to make a working follower with a quest and dialogue.


Edited by Rennn, 09 August 2013 - 12:45 PM.


#3
DustinTheWind

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Hmmm. Well, I'll take a look at that quest and see if I can learn anything... thanks for the tip. But if anyone sees this and happens to know what script I need to add favor points to an NPC, it would be helpful if they could maybe post it here... I dunno. Maybe it's not that simple. But I thought I'd ask.







Also tagged with one or more of these keywords: mod, follower, dialogue, skyrim, creation kit, favor, scripting

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