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Cross compatible weapon and armor mods


lizardsoul

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Hi guys,

 

As per title, I am trying to make a mod that allow some upgrades, like scopes and extra pockets upgrades, to be usable between different types of weapons and armors, in the limits of practical sense.

 

The most glaring example being pipe weapons (gun, action bolt, revolver and syringer type), as they all share the same 3D model of 3 stock types (rifle's, marksman's and recoil compensating one).

 

For simplicity in this post I'll focus on the marksman stock upgrade.

 

I would prefer to achieve my goal without having to edit any weapon,or add too many (if nay) keywords, so to keep it light and compatible with other mods, but no luck yet.

 

The closest "success" resulted from replacing the "loose mod" misc item in the "object mod" of the related weapon types, into a universal "Pipe Weapon Marksman Stock" item.

 

This trick made it so that when for example I replace the marksman stock installed on a pipe revolver, for a different type, the universal stock misc item is correctly added to my inventory rather than the specific "pipe revolver" counterpart.

I can then modify a pipe gun and (with no other loose weapon mod in my inventory or workshop's) add a marksman stock to it without being asked the materials and using instead the universal mod extracted form the pipe revolver.

 

The problem is, it doesn't seem to work when I try to use the universal mod on other pipe weapon types, which instead keep asking the materials to craft the marksman stock, even if I still have a universal one in my inventory.

 

Any idea what is causing this issue, or why it only works with the pipe gun type?

 

P.s. I included the esp file, in case it could help.

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