Jump to content

Skyrim Special Edition Anniversary Edition (AE) (CBM Guide)


avidichard

Recommended Posts

Hello everyone, I am updating my CBM guide providing information on which mods can come in conflict with the new Anniversary Edition of Skyrim. The guide will change in the next hours and days. If you question yourself which mods may not work anymore, you can refer to my CBM Guide here:

 

https://www.nexusmods.com/skyrimspecialedition/mods/37298

 

Up to now, many hard dependencies to mods seem to be incompatible for now. Have a check and your comments are welcomed!!!

 

2021-11-14:

v1.1.1 of my guide is released covering all of the mods in the RED section. All possible AE incompatible mods have been noted. Please do remember that it is suggested to check on those mods' description and posts pages for more information and possible updates that were not available at the time I updated my guide.

Link to comment
Share on other sites

I launched Skyrim special edition and in the dialogue box where start new game, i went to press X, then i got taken to a Steam page where i entered my birth page then click continue, then i saw a pice of $29.95 for the Skyrim AE upgrade

 

so it is not for free.

Link to comment
Share on other sites

I launched Skyrim special edition and in the dialogue box where start new game, i went to press X, then i got taken to a Steam page where i entered my birth page then click continue, then i saw a pice of $29.95 for the Skyrim AE upgrade

 

so it is not for free.

There is an automatic FREE update for Skyrim SE but it does not include many addons, just a few to make your mouth water a bit. But indeed, the full update with all the contents is paid and that was not hidden and was mentionned in all the news prior to nov. 11.

 

I have reinstalled my entire game and I am reviewing my entire CBM Guide and trying to mod the game without any SKSE mods and see how THAT goes. So I am going one mod at a time and adding details for AE about what is compatible and what's not or what to try at your own risks because many mods don't work anymore or don't fully work.

Link to comment
Share on other sites

Oh cool, thanks for this! I'm debating giving Todd some more money to buy Skyrim for a third time and of course I can't play without mods. I have no clue what 99.5% of the CC is (only ever got the survival mode one, but never played it) and what mods may be useful or redundant. No clue what any of the patches since SE came out and so what might not be needed anymore. Good to have this to reference.

Link to comment
Share on other sites

And while we are discussing SKSE, I only use two MODs that require SKSE that I feel that I don't want to play without. SkyUI and Immersive Amazing Follower Tweaks. If there is a decent substitute for the Amazing Follower Tweaks then I could learn to live without SkyUI.

 

Any suggestions???

 

Unfortunately I already was updated by Steam without realizing that it would be done automatically and overwriting the existing game file.

 

Thanks, Ed

Link to comment
Share on other sites

Oh cool, thanks for this! I'm debating giving Todd some more money to buy Skyrim for a third time and of course I can't play without mods. I have no clue what 99.5% of the CC is (only ever got the survival mode one, but never played it) and what mods may be useful or redundant. No clue what any of the patches since SE came out and so what might not be needed anymore. Good to have this to reference.

Well, for me, I always encourage innovation. And I also encourage diversity and companies encouraging open creativity. It's awesome for a company to let it's players mod their own game and make it their own. If it was not of the modding community, not sure if 10 years later we would have had this update.

 

One thing that modders tend to cry about is changes in game versions. The thing is, they are not the creators of the game, they just have priviledges to mod the game. So having Bethesda change a core compilation methode breaking an important mod does not make Bethesda a bad companie. A lot of people will just give a facelift to their games and pack a few of their older titles in an anniversary edition. Bethesda decided to add pretty much all of their modders content, at least, those from the creation club that needed credits to be installed. So people do not need to pay more for the exact same content.

 

Also note that they are indeed working on a 6th title in the series. So seeing them put some time in another update just shows that they are ready to invest time in their games and not just wrap up the profits forgetting their players. I do find that they could have been at least a bit more wise and onclude a patch that would have integrated SKSE in their anniversary edition update. SKSE is probably one of the top mods out there that is a foundation of most mods. I'm not even half way through my CBM Guide and I scratched off half of that part of the list all pertaining to SKSE and all those mods are hard requirements for other mods down the list.

 

So I am shared with this update because I had finally finalised all my modded game and now, I need to start all over. I know I could have just kept it that way and forgot the anniversary edition but Skyrim was and is up to this day, the only RPG game I play and love so paying for the update did not matter to me. But I still think Bethesda could have given a last go and integrate SKSE inside the game or at least try and maintain compatibility with it. But again, as we were informed, the SKSE team was given the game before the release date to work on SKSE. So we still see that Bethesda tried to do something about. After all, Bethesda had no reason to make an update but they still did so Yes, I consider paying for this, probably LAST update a good investment of money since I play Skyrim since I bought it and never stopped and with all the different mods existing to this date including stuff like DLC sized mods in the community, I just never get tored of playing a game that makes me feel like in a movie. So for me, it's worth paying.

Link to comment
Share on other sites

And while we are discussing SKSE, I only use two MODs that require SKSE that I feel that I don't want to play without. SkyUI and Immersive Amazing Follower Tweaks. If there is a decent substitute for the Amazing Follower Tweaks then I could learn to live without SkyUI.

 

Any suggestions???

 

Unfortunately I already was updated by Steam without realizing that it would be done automatically and overwriting the existing game file.

 

Thanks, Ed

I made a cross on AFT. It is indeed a good mod but with all the mods I listed in my guide and all the mods I have seen, there's just too many patches to watch out for. AND, I also believe that one you have more than 2 or 3 followers, the game becomes quickly uninsteresting. I also noticed that all I wanted was to have more followers, permit me to unhire them as a steward and manage their default clothing inventory and it turns out, there's a Simply Follower Framework that does JUST that. It only opens up more followers and there's another mod to manage the hired staff. I'm still having issues with the default outfit management so I'm looking into maybe making my own mod later that will simply permit to manage that or just remove the default outfits because the mod I found, yep, you guessed it, relies on SKSE and does not do the job perfectly.

 

The follower mod I used was: https://www.nexusmods.com/skyrimspecialedition/mods/26712

Now, this also relies on SKSE. So the only basic follower mod I was using and that seems to work without SKSE is my previous mod I used: https://www.nexusmods.com/skyrimspecialedition/mods/47549

 

The last one only permits to have 4 followers which I find is ENOUGH! More than thout, you just do not need to play and you let all of your followers do the dirty job for you while eating popcorn watching your own Skyrim movie. Might as well assign a quest to a follower and let yourself sit back and relax looking at your follower do the quest for you.

 

I know that AFT offer much more than the basic more followers allowed and I do appreciate the "My home is your home" setting and a bunch of other stuff. But I realised that all I really need are these things:

• More followers (4 I think is good)

• Set their home location

• Manage their job (retire them from Steward and use another follower)

• Manage their default outfitm (Basically, you can make them wear lower rated gear and armor)

• Make them follow you more closely (Teleport if necerssary...AHEM!-----Mountain climbing...cough!! cough!!!)

• Make them learn spells

• Set their combat tactics so they don't frantically run at targets you try to snipe down with arrows and stealing the possible skills and experience from you. OR you shoot them in the back because they got in front of you...Sigh!!!

 

All that without using SKSE if possible.

Link to comment
Share on other sites

So I went through your guide, and many of the mods seem (on the surface) that they would work without issue. The biggest issues were the mods that relied on an address library. Do you know of any specific mod areas that would likely be incompatible?

I am remodding my entire AE game following my guide and writting the notes as I install the mods. All this while grocery shopping and living life. But the Address Library depends on SKSE and that's where all problems arise. Some modders will need to rewrite their mods to make them compatible with the new SKSE. So for now, I am only noting down the AE possible conflicting mods, then, once I went through my entire list, I'll start installing SKSE and some mods slowly to see if some of them run well with the new version. Notably, XPMSSE, Racemenu, SKUI seems okay as per SKSE page.

 

As for compatibility, as I said, for now, I am aiming for a SKSE-less approach for the installation to get my game going and spot those mods depending on SKSE. Then, I'll work my mod list from the top again to spot those that work with the new SKSE version. At least, if I get a good well running game without SKSE, I'll be able to make better and more reliable tests and add more notes concerning the issues I run with non-AE mods or maybe even be able to spot some updates that were not there the first time I went through the list.

 

So for now, I cannot pronounce myself on which mods are absolutely incompatible so I suggest people to look at the respective mod's description or posts page to see if there is any notes or updates from the authors talking about AE compatibility. Some mod authors are still following their mods and do reply so it also shows us which authors are still active in the Skyrim modding community. Because some mod authors have uploaded and forgotten their projects and just leave it as is without maintenance.

 

I'm sorry if I don't have a better answer but for now, that's all I can give until I finished modding AE. I litterally deleted all my saves and started a new game so I'm really starting from fresh.

Link to comment
Share on other sites

Regarding AFT and number of followers. When the anniversary edition opened, I had Uthgerd and Lydia with me. Lydia just disappeared. I can survive with one companion but prefer three as there are some occasions when I need eyes at the back of my head.

 

Add to that, I like to manage their weapons and armor. While I know that they are supposed to use the best items, it doesn't always work out that way.

 

I also like to give them various magic spells and like to have them not trip traps.

 

I have been working not without ShyUI and while it isn't too difficult, I am spoiled. Since I bought the original game when it was released I think I may be entitled to be spoiled.

 

I love folks like you. You make the game so interesting and I mourn the MODers who have retired or moved on to other games. I used to love the map makers on the 3D0 series of games for their creativity.

 

I hope there are enough left here to update the MODs they have created and so keep the game fresh. BTW I am also replaying Oblivion.

 

Best regards, Ed

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...