Jump to content

Photo

Need Help Converting OBJ / FBX files to Nif to be used in Creation Kit

obj fbx creation kit city payed maya 3ds max help

  • Please log in to reply
1 reply to this topic

#1
Dominicgraham1994

Dominicgraham1994

    Newbie

  • Members
  • Pip
  • 15 posts

Hey, everyone! I am currently creating a new city mod and I have several new custom buildings I would like to add to the creation kit. I have MAYA 2021, 3dS MAX 2021, and Blender 2.93. All the tutorials I found and methods are no longer available, 404 errors, or are now unsupported. I am unable to revert my 3ds back to 2013-18 in order for for some of the plugins to work. So Unless there is an updated tutorial that walk through the whole process I guess I am looking for someone to assist me in this process. If your able to provide any help be it tutorial likes and or assistance in the conversion process I would be most gracious. I hope to hear from you all soon :)

 



#2
Hanaisse

Hanaisse

    Old hand

  • Members
  • PipPipPip
  • 734 posts

You should be able to export from Blender to an LE version nif (there's no SE support). Once you've fixed that up in Nifskope and added your collision you can convert your assets to SE using Nif Optimizer.







Also tagged with one or more of these keywords: obj, fbx, creation, kit, city, payed, maya, 3ds, max, help

IPB skins by Skinbox
Page loaded in: 1.212 seconds