(Hey look another text wall.)
The news spread like wildfire across the continent. Not since the Oblivion Crisis had a disaster of this scale affected Tamriel. Alduin, the World-Eater, the black-scaled, black-hearted dragon-god of destruction and death had returned in Skyrim to bring about the end of the world. And yet, in his arrogance, he instead turned his ambitions to something different. He sought to recreate the Dragon Cult.
Hordes of Draugr were raised, flights of dragons and hosts of priests to compliment them were brought from the grave to fight once again. Skyrim, divided and war-weary, was unprepared for such an onslaught and, one by one, the holds crumbled. The Legion was forced out. The Jarls disappeared in the chaos. Some say they were murdered, others say they were imprisoned on a plane of Oblivion, like Jagar Tharn had imprisoned Septim VII. For some time, people held out hope for a Dragonborn hero to save them, but one never appeared. Alduin had devoured his soul years ago, before he could even be born.
Now, Alduin rules from his eyrie in Solitude as the Black King, and the Dragon Priests have taken over the management of the holds, each demanding huge amounts of treasure and tribute for their master, and sometimes the lives of the people themselves to be used in grisly sacrifices. Three months his rule has held Skyrim in an iron grip.
Perhaps you live in another province dreading the day Alduin's gaze turns to the lands beyond his frozen kingdom, perhaps you live in Skyrim under the World-Eater himself. Either way, a small part of you cannot help seething at his tyranny. Tamriel had enough to deal with before he came along. It just isn't fair. But what can you do? You're one person in a great big world.
One night, after you lay down to rest, you have the strangest dream.
Mist. Grey mist is all you can see. You feel strange, half awake and half asleep. There are others nearby, you can sense them, but you cannot see faces, or anything more than a flitting shadow here and there. Here, you are incorporeal, no more substantial than a thought or a dream. Gradually, you become aware of a much bigger presence, almost a hulking shadow. Before you can draw breath to speak, you hear a powerful, ancient-sounding voice in your head. "I do not have much time before he realizes what I am doing, so you all must listen carefully. I will not repeat myself. You are in the world between sleep and waking, where I can more easily contact you. The gods have sent me a message that I must relay to you. If you have any mulaag, any strength in your souls, any bravery at all you will-" The voice cuts off as a shadow, much larger and darker than the flickers in the mist nearby, swoops above. In the pit of your stomach, you feel a sort of primal fear, and instinctual urge to run and hide from the flying menace. The voice resumed again, more urgent than before. "He is closer than I anticipated. I must send you back quickly, before he breaks though my wards. Riverwood, joorre. Seek me in Riverwood."
You awake to the sound of distant roaring.
As you go about your day, your thoughts constantly stray back to your dream. Who was that speaking, and why did he mention Riverwood? Does it even matter? It was just a dream. Still, it nags at you like a carrion crow and it isn't long before you find yourself on the road cursing your own stupidity and bound for Skyrim's central city.
Your journey begins here.
Info Booth
Hold - Resident Ruler - Traits
(All holds have Draugr as guards, aside from a few humans who defected to Alduin's side)
Factions
& How Alduin's reign has affected them
(Your characters are allowed to be part of a faction)
Rules. Gotta have em.
1. We're all mature here. At least, I hope we are. So act mature.
2. Absolutely no godmodding or powerplaying. Not cool.
3. Characters should be balanced, with strengths, virtues, flaws, and weaknesses. Also, i don't want to see everyone walking around in Daedric/Dragonstuff or using other overpowered equipment. Faction equipment should only be on members of that faction.
4. A huge post isn't required, but I would ask that you use proper spelling and punctuation.
5. Not every character has to be a paragon of virtue. So long they want to see Alduin go down, they can be less than kind to others. Variety is the spice of life!
6. You can play canons instead of OCs if you wish.
7. I don't want to add new rules, but I will if I have to.
Use this form to create your character. Delete things in parentheses:
Username:
Name:
Gender:
Race:
Age: (Adult, please. Kiddies don't get to fight tyrant dragons.)
Personality: (can be a whole paragraph or a simple alignment. Remember, flaws and virtues!)
Strengths: (If they can do spells, list those here)
Weaknesses: (Fears included)
Appearance: (a picture is allowed. This field should also include their armor and weapons.)
History: (Optional)
Faction: (If applicable)
Other: (Anything else you feel I should know. This could also include any mounts or pets they bring along.)
Note: IF YOU'RE JOINING AFTER THIS STARTS: You character will not have had the meeting in Riverwood, so you can roleplay your character meeting up with the main party and learning about their quest there.
Edited by FennecFyre, 11 August 2013 - 01:55 PM.