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Alduin's Rise


FennecFyre

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(Hey look another text wall.)

 

The news spread like wildfire across the continent. Not since the Oblivion Crisis had a disaster of this scale affected Tamriel. Alduin, the World-Eater, the black-scaled, black-hearted dragon-god of destruction and death had returned in Skyrim to bring about the end of the world. And yet, in his arrogance, he instead turned his ambitions to something different. He sought to recreate the Dragon Cult.

 

Hordes of Draugr were raised, flights of dragons and hosts of priests to compliment them were brought from the grave to fight once again. Skyrim, divided and war-weary, was unprepared for such an onslaught and, one by one, the holds crumbled. The Legion was forced out. The Jarls disappeared in the chaos. Some say they were murdered, others say they were imprisoned on a plane of Oblivion, like Jagar Tharn had imprisoned Septim VII. For some time, people held out hope for a Dragonborn hero to save them, but one never appeared. Alduin had devoured his soul years ago, before he could even be born.

 

Now, Alduin rules from his eyrie in Solitude as the Black King, and the Dragon Priests have taken over the management of the holds, each demanding huge amounts of treasure and tribute for their master, and sometimes the lives of the people themselves to be used in grisly sacrifices. Three months his rule has held Skyrim in an iron grip.

 

Perhaps you live in another province dreading the day Alduin's gaze turns to the lands beyond his frozen kingdom, perhaps you live in Skyrim under the World-Eater himself. Either way, a small part of you cannot help seething at his tyranny. Tamriel had enough to deal with before he came along. It just isn't fair. But what can you do? You're one person in a great big world.

 

One night, after you lay down to rest, you have the strangest dream.

 

Mist. Grey mist is all you can see. You feel strange, half awake and half asleep. There are others nearby, you can sense them, but you cannot see faces, or anything more than a flitting shadow here and there. Here, you are incorporeal, no more substantial than a thought or a dream. Gradually, you become aware of a much bigger presence, almost a hulking shadow. Before you can draw breath to speak, you hear a powerful, ancient-sounding voice in your head. "I do not have much time before he realizes what I am doing, so you all must listen carefully. I will not repeat myself. You are in the world between sleep and waking, where I can more easily contact you. The gods have sent me a message that I must relay to you. If you have any mulaag, any strength in your souls, any bravery at all you will-" The voice cuts off as a shadow, much larger and darker than the flickers in the mist nearby, swoops above. In the pit of your stomach, you feel a sort of primal fear, and instinctual urge to run and hide from the flying menace. The voice resumed again, more urgent than before. "He is closer than I anticipated. I must send you back quickly, before he breaks though my wards. Riverwood, joorre. Seek me in Riverwood."

 

You awake to the sound of distant roaring.

 

As you go about your day, your thoughts constantly stray back to your dream. Who was that speaking, and why did he mention Riverwood? Does it even matter? It was just a dream. Still, it nags at you like a carrion crow and it isn't long before you find yourself on the road cursing your own stupidity and bound for Skyrim's central city.

 

Your journey begins here.

 

Info Booth

Hold - Resident Ruler - Traits

(All holds have Draugr as guards, aside from a few humans who defected to Alduin's side)

 

Whiterun - Hevnoraak - Lich, adept at mind control

Haafingar - Alduin himself - Do I need to say anything?

The Pale - Vokun - Can turn invisible, known for instilling paranoia in his subjects, frequent use of spies

The Reach - Otar the Mad - Very cruel, tolerates no opposition, retains Nordic accent, insane (obviously)

The Rift - Rahgot - Fervent cultist of Alduin, frequent human sacrifice

Hjaalmarch - Volsung - Horribly sadistic and morbid-minded, relishes the suffering of others. Enjoys watching animals and humans alike pit-fight to the death.

Eastmarch - Nahkriin - Very loyal to Alduin, has a sadistic sense of humor and is know for heavy taxes and harsh punishments simply to keep the citizens poor and disheartened

Falkreath - Krosis- Youngest of the priests (Still pretty honking old, though), (relatively) lenient on his subjects, under scrutiny by Alduin for some time

Winterhold - Morokei - Possesses Staff of Magnus, master mage

 

 

Factions

& How Alduin's reign has affected them

(Your characters are allowed to be part of a faction)

 

Dawnguard - For the most part, they continue to fight vampires, but now also try to provide aid and shelter to fugitives fleeing Alduin.

Volkihar Clan - It's been a good three months for them. They have a pact with Alduin to act as his spies and scouts, and in exchange may travel (and feed) freely.

Companions - Like the Dawnguard, they're known for trying to help the people of Skyrim without directly going against the Priests. They often try to raise the spirits of those living in Whiterun.

Dark Brotherhood - Nothing has really changed for them, but they refuse to make assassination attempts against the Priests or the dragons.

Thieves' Guild - Like the DB, they continue to do what they do, but even they consider it stupid to try and steal from a Priest. Nevertheless, Alduin's own hoard has nearly tempted the greed of a few.

Stormcloaks - With Ulfric gone, they had fragmented into several chapters, some known to be extremely violent, even murderous, towards non-Nords. Travelers beware.

Bandits/Rouge Mages - Same old same old.

Thalmor - BOOOOOO--I mean, they have struck a treaty with Alduin to continue prosecuting Talos worshippers while also acting as his informants.

 

 

Rules. Gotta have em.

1. We're all mature here. At least, I hope we are. So act mature.

2. Absolutely no godmodding or powerplaying. Not cool.

3. Characters should be balanced, with strengths, virtues, flaws, and weaknesses. Also, i don't want to see everyone walking around in Daedric/Dragonstuff or using other overpowered equipment. Faction equipment should only be on members of that faction.

4. A huge post isn't required, but I would ask that you use proper spelling and punctuation.

5. Not every character has to be a paragon of virtue. So long they want to see Alduin go down, they can be less than kind to others. Variety is the spice of life!

6. You can play canons instead of OCs if you wish.

7. I don't want to add new rules, but I will if I have to.

 

Use this form to create your character. Delete things in parentheses:

Username:
Name:
Gender:
Race:
Age: (Adult, please. Kiddies don't get to fight tyrant dragons.)
Personality: (can be a whole paragraph or a simple alignment. Remember, flaws and virtues!)
Strengths: (If they can do spells, list those here)
Weaknesses: (Fears included)
Appearance: (a picture is allowed. This field should also include their armor and weapons.)
History: (Optional)
Faction: (If applicable)
Other: (Anything else you feel I should know. This could also include any mounts or pets they bring along.)

 

Note: IF YOU'RE JOINING AFTER THIS STARTS: You character will not have had the meeting in Riverwood, so you can roleplay your character meeting up with the main party and learning about their quest there.

Edited by FennecFyre
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~The Cast~

Username: FennecFyre

Name: Sivari

Gender: Female
Race: Cathay Khajiit
Age: 24
Personality: Sivari is clever and learns quickly, and is adept at putting up a facade of confidence. She can also be surprisingly kind and gentle, although she doesn't let her guard down with just anybody. Earn her trust, and you'll have her loyalty. She has little regard for laws, which has gotten her into trouble in the past. She absolutely hates the Thalmor. Chaotic Good alignment.
Strengths: Nimble, dextrous, agile, fast, excellent at sneaking, can heal both herself and others, although it leaves her tired.
Weaknesses: Greedy, kleptomaniac tendencies, weak in prolonged fights, lacks physical strength. Fears a painful death.
Appearance: Picture. Sivari carries two steel daggers, a hunting bow, and a quiver of steel arrows. Gold earrings dangle from both ears, her eyes are blue, and her pelt is vaguely tiger-striped.
History: Lost her home in a Thalmor raid at a young age, lived in Cyrodiil with her sister and mother in her uncle's caravan. Lost her mother to disease, left the caravan when she had the dream.
Faction: None
Other: N/A

Username: Spawnsy

Name: Artago

Gender: Male

Race: Dark Elf

Age: 32

Personality: Dark, very closed off, very discreet and to the point, has morals, can be kind, depending on interaction can be very mean or very nice, Hates vampires, Ex-Dawnguard, violent

Strengths: Strong, reliable, always alert

weakness: Slow, blind in one eye

Appearance: Dark skin, One red eye, one blind milky white eye with a scar over the eye, short silver hair, Has a Glass Greatsword, A dwarven axe, and a Enchanced Crossbow

History: Born a nobel into House Redoran, was train to be a strong young man, forced to train from dawn to dusk from ages 10 to 18, exiled for joining the dawnguard after Vampires attacked his family during a vacation, leaving him in the midst of a dead father and vampiric mother, he was working in a mine in Raven Rock when he had the Dream

 

Username: twentynine29

Name: Edwin

Gender: Male

Race: Breton

Age: 25

Personality: Edwin is very outgoing and talkative. He's skilled with both with magic and the sword. He's clever and resourceful and usually comes up with a way around things. His intelligence, silver tongue, and loyalty makes it easy for him to find valuable friends.

Strengths: Balanced fighter, skilled battle mage, strategic thinking.

Weaknesses: Not strong physically, stands out in a large crowd.

Appearance: Short black hair and beard. Green eyes. Wears armored mage robes. Wields a sword made from refined silver.

History: Edwin was born into one of the many noble families of High Rock. He spent most of his life in the city of Wayrest and started studying to be a battle mage at the age of 17. He had most of his life was comfortable. He had his share of money, fine wine, food and women until the news came one morning. The province of Skyrim was being destroyed by dragons. The other provinces were in total panic and feared that the dragon would come to their homes and burn them down. Within a week, Wayrest was under martial law. Trade and economy collapsed which left many nobles, including Edwin and his family destitute. Edwin's family was forced out of their manor so that the corrupt soldiers could use it as a base. Soon after, his mother contracted Witbane, and his father was killed by a thief. Three months later Edwin had a dream where a voice was telling him to go to a place called Riverwood. A place he has never heard of. He escapes High rock a few weeks later to find this "Riverwood" the voice was talking about.

 

Username: Keanumoreira

Name: Abdul

Gender: Male

Race: Argonian

Age: 36

Personality: Extremely cynical and withdrawn. Will socialize and makes friends easily, but prefers to be a part of the crowd rather than standing out in it. Keen and attentive, always following his gut; quiet and respectful, but will not hesitate to retaliate if provoked. Very loyal and trustworthy.

Strengths: Skilled with a bow and talented in the arts of dark magic; blends in well with any crowd and sticks to the shadows where he feels the safest.

Weaknesses: Obsessed with the idea of dying stemming from a lack of faith. Does not deal well in the face of the enemy, and has a natural tendency to attract the wrong sort of attention. Does not know how to handle a sword or any kind of heavy weapon very well.

Appearance: Black skin, amber-colored eyes. Medium build, average height; dons dark, lightweight clothing to deflect attention. Carries a bow on his back fashioned from the wood of the trees native to Blackmarsh, complete with ebony quivers. On his person he carries a poniard at all times, and tucked away in one of his pockets is a pouch with vials of poison and apothecary supplies.

History: Not much is known about Abdul's past as he reframes from disclosing anything that has to do with his personal life. All that he will tell was that he was born a shadowscale, but abandoned the life of an assassin as soon as he was old enough to do so, and turned his eye to assisting the weak and unfortunate. His decision to become a robin hood of the people has earned him his fair share of enemies. He had a family at one point in time that he doesn't like to talk about; other than that, he keeps his mouth shut for the most part. While visiting an old friend in the Imperial City, Abdul experienced the dream that sent him to Skyrim.

 

Username: Macman253

Name: Tordin 'The Thunderer'

Gender: Male

Race: Nord

Age: 2024 years old

Personality: Strong, hates dragons and dragon cultists.

Strengths: Close combat, Storm spells and Words of Power

Weaknesses: Fears deep water, he's no longer a spirit of Sovngarde so anything else a normal Mortal would be weak to.

Appearance: Wears a thick Sovngarde steel breastplate, leather pants with bracers and shin guards and a red cloak draped over his left arm.

History: Born during the height of the Dragon War he lived as a simple blacksmith, his parents had fallen to a dragon attack years before. His uncle the resident drunk had taught him a great deal of the trade but drank away all their profit, one night he got an order from a shrouded woman for a hammer made of strange steel. He labored for three days and when he had finished a hammer greater then any of the age rested on his anvil.

Dinokviing, a mighty dragon attacked the small hamlet, nearly burning it down. Tordin picked up the hammer he had forged and used it to strike down Dinokviing. As he did a mighty thunderbolt struck the hammer and sent the great serpent reeling. The dragon retaliated, clamping his jaws around Tordin... using his foul necromancy to drain the life from him. Tordrin using the last ounce of his life-force channeled it into a mighty thuum that brought a Thunderbolt down on the serpent and killed it... the foul spirit of the dragon fled into the aetherium and Tordin perished, he arose with Kyne's Blessing and the Heart Of Thunder as... The Thunderer.

Years later, a renowned dragon-hunter the Thunderer was ambushed by Alduin and his lieutenants. Tordin battled with the five beasts, he slew all of them including Alduin but he too was mortally wounded. Alduin perished, hailing an end to the Dragon Wars and the freedom of Mortals, Tordin died shortly afterwards and rose to the halls of Sovngarde.

Faction:

Other:

 

Username: Xion136
Name: Teresse Angel-Fire

Gender: Female
Race: Ningheim (nckname for Nords chosen by the Nine).
Age: Undetermined, but appears 19-22.
Personality: Teresse is a complex person. She can be shy and somewhat calm, but when angered can unleash a typhoon. Always drawn to the side of good, and the Divines, Teresse has clashed with many Daedra worshipers as well as the Dark Brotherhood. Her distaste for evil and her determination to help people led her to end up giving her life for her friends, and will never hesitate to sacrifice herself if there is no other way.

Strengths: A powerful Valkyrie, but limited while outside Sovngarde, she does not rely on magic to fight. Where her magic really lies in the enchantments and abilites of her Valkyrie form. Her sword abilities are impressive, only made better by being a Valkyrie. But these strengths do come with a price, as does all great power. She excels in Sword & Shield and Dual Wielding, able to switch fighting forms easily. The one spell she uses mainly is Forever Fall - it's essentially a magic storage space where she keeps her shield, extra weapons, condoms, you know. That stuff.
Ethereal Shift: Her Ningheim blood gives her the ability to teleport within her sightline, and only a set distance. teleporting across a town square is easy; teleporting to the top of High Hrothghar? Impossible. Every teleportation makes her tired, and the longer the distance, the worse it becomes. Used too much and she could fall unconcious from fatigue.
Winged Valkyrie: Prolonged flight with a ceiling height of Dragonsreach's spire. Not usable outside Valkyrie form, making this ability fall under the 3 minute (or 3 posts for forumming to make it easier) limit she can be in Valkyrie mode without dying.

Weaknesses: her Valkyrie form can kill her in the mortal realm; it's power erodes her life force, and if overused, will kill her. While this seems somewhat impossible, considering she is already dead, she was sent by the Nine Divines to help defeat Alduin. Her power is also limited outside the realm of Sovngarde.
But her restricted access to the abilities she had whilst in Sovngarde are not truly her greatest weakness. She retained her impressive combat abilites, but what she also retained was her fatal flaw: She can't allow her friends to die. If tha were to happen, Teresse would spiral into a depression that would leave her unable to fight, for what could be for good. This flaw can be easily manipulated into giving up her very life.
Appearance:
Regular clothes
http://s6.postimg.org/t42ffpmrh/Screen_Shot72.jpg

Valkyrie form
http://s6.postimg.org/ogwddxzel/Screen_Shot71.jpg

History: Born in Solitude at an undetermined age as a normal Nord girl, Teresse had no last name. She was merely Teresse, and was abused. Beaten and humiliated by her father and harassed by her mother, Teresse ran away from home and ended up in Riften. She crawled into the Drunken Huntsman to find herself looking up at a pair of nicely shaped female legs. She looked higher and found herself looking at a dark-haired, pointy-eared girl named Kirsi. The girl-elf-thing (which she later found out was a subsect of elves called Tolkiens*) nursed her back to health. Finding the young girl beaten and with signs of abuse that were obviously not done by bandits (Like her hymen intact and face and arms and legs not touched), Kirsi nursed her back to health and took her on as a companion.

Accepting, the two were joined by a loyal group of people and went on a most excellent adventure.

As the years passed, the twelve year old Teresse became the nineteen year old that begged Kirsi for her hand in marriage. Flattered, the two had this thing going on for years, and the others in their group always teased them mercilessly at it. Some thought mother-daughter, but one, Sara, saw the look Teresse gave Kirsi.
On her twentieth birthday, not only was Teresse married...but the unthinkable happened.

They were riding back to Solitude, where Teresse had taken over her family's home, when what seemed as if the entire Dark Brotherhood descended upon them. Teresse had led their band into the Dawnstar Sanctuary three years ago, slaughtering the assassins like the dogs they were.Their crime? The murder of Kirsi's friend Sarasta.
The Band thought they slaughtered the entire chapter of them in Skyrim, but more came. The band fought bravely, but one by one they were subdued.

And, as the leader raised a sword, ready to behead Kirsi, when Teresse felt a fire surge through her. Blessed by the Nine Divines, Teresse was a Ningheim, and her blood boiled. Ethereal Shifting out of her bonds and behind her foe, she used what little strength she had to use a Ningheim's deadliest ability: Soul ignition.

As the Dark Brotherhood assassins were set ablaze, Teresse collapsed. Her lifeforce draining, she stood to a knee to watch as her very soul consumed her lifeforce.

She kissed Kirsi goodbye, and died.


Arriving at Sovngarde, Teresse found herself at Shor's Throne. Warmth covered her, and she felt herself encased in armor and bearing four wings. She was shocked, but knew what responsibility had fallen upon her - to be a Valkyrie of Shor and ensure Sovngarde remained safe for all those who died wth honor.

But this duty did not remain forever, as she had originaly thought. As Alduin took power and Paarthurnax weaved his scheme, Shor sent the Fallen Valkyrie to Skyrim.
Faction: Valkyrie of Shor
Other:
Equipment - two Nordic Swords, Nordic Bow, and her sword, Heavenfell (pictured in the Valkyrie armor pic).

* = a small joke. I use an elf follower mod that has elves like from LOTR. Forgot the name of the mod, but I only use one, Kirsikka. She's my favorite <3

Username: Macman253

Name: Captain Raj Shazir

Gender: Male

Race: Redguard

Age: 33

Equipment: His scimitar, Scourge. A knife, throwing knives. Bottle of Firebrand Wine, Alto Wine Bombs.

Personality: Roguish, loves stealing from authority figures, hates Thalmor and Dragons.

Strengths: Adept at piloting his skyship, expert swordsmen. Extensive knowledge of alchemy and explosives.

Weaknesses: Brash, will engage Thalmor and Dragons without thought of his own life.

Appearance: 1474390_655504521168374_1616363648_n.jpg

History: Raj started his career of thieving on the streets of Stros M'kai, picking pockets kept him fed and his fists kept him alive. When Raj was 13 the Khajiit pirate known as Razir encountered the young redguard, the boy had cut his purse. Razir ordered his crewmen to capture the child and when they inevitably did capture him Razir took the boy in.

Raj soon became First Mate aboard the Skyship, Sky-Cat. After several years of piracy around Tamriel, Razir retired and the ship fell to Raj's hands. While on a trading mission to Skyrim Alduin resurfaced, a dragon attacked his ship, it's fire breath sweeping the deck of the Jazeera, killing most his crew. Shazir was able to kill the dragon with a dwemer ballista he had looted and extinguish the flames aboard his ship, it's sails in shambles and leaking air Raj was forced to set the airship down in Lake Honrich outside of Riften.

He personally salvaged wood from the ships at the bottom of the lake and coated them in black tar, making them resistant to fire. Using deer hide he was able to patch the sails, with the oil and coal he traded all his loot for he was able to bring the Jazeera into fighting shape but she would never again be able to fly above the clouds or to the tallest peaks.

Faction: Thieves Guild (Formerly) Black Hand Pirates (Currently)

Other: His Skyship, Jazeera. Capable of being crewed by one but only five are needed. Hardened wood to make it resistant to fire, bares a massive dwarven ballista that is used to snare unexpecting ships, or dragons. Makes no noise during flight, perfect for sneaking up on cities or attacking Dragons.

 

Edited by FennecFyre
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Username: FennecFyre
Name: Sivari
Gender: Female
Race: Cathay Khajiit
Age: 24
Personality: Sivari is clever and learns quickly, and is adept at putting up a facade of confidence. She can also be surprisingly kind and gentle, although she doesn't let her guard down with just anybody. Earn her trust, and you'll have her loyalty. She has little regard for laws, which has gotten her into trouble in the past. She absolutely hates the Thalmor. Chaotic Good alignment.
Strengths: Nimble, dextrous, agile, fast, excellent at sneaking, can heal both herself and others, although it leaves her tired.
Weaknesses: Greedy, kleptomaniac tendencies, weak in prolonged fights, lacks physical strength. Fears a painful death.
Appearance: Picture. Sivari carries two steel daggers, a hunting bow, and a quiver of steel arrows. Gold earrings dangle from both ears, her eyes are blue, and her pelt is vaguely tiger-striped.
History: Lost her home in a Thalmor raid at a young age, lived in Cyrodiil with her sister and mother in her uncle's caravan. Lost her mother to disease, left the caravan when she had the dream.
Faction: None
Other: N/A

Edited by FennecFyre
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Username: Spawnsy

Name: Artago

Gender: Male

Race: Dark Elf

Age: 32

Personality: Dark, very closed off, very discreet and to the point, has morals, can be kind, depending on interaction can be very mean or very nice, Hates vampires, Ex-Dawnguard, violent

Strengths: Strong, reliable, always alert

weakness: Slow, blind in one eye

Appearance: Dark skin, One red eye, one blind milky white eye with a scar over the eye, short silver hair, Has a Glass Greatsword, A dwarven axe, and a Enchanced Crossbow

History: Born a nobel into House Redoran, was train to be a strong young man, forced to train from dawn to dusk from ages 10 to 18, exiled for joining the dawnguard after Vampires attacked his family during a vacation, leaving him in the midst of a dead father and vampiric mother, he was working in a mine in Raven Rock when he had the Dream

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Username: twentynine29

Name: Edwin

Gender: Male

Race: Breton

Age: 25

Personality: Edwin is very outgoing and talkative. He's skilled with both with magic and the sword. He's clever and resourceful and usually comes up with a way around things. His intelligence, silver tongue, and loyalty makes it easy for him to find valuable friends.

Strengths: Balanced fighter, skilled battle mage, strategic thinking.

Weaknesses: Not strong physically, doesn't fight well in cramped areas.

Appearance: Short black hair and beard. Green eyes. Wears armored mage robes and a cape with his family crest. Wields a sword made from refined silver.

History: Edwin was born into one of the many noble families of High Rock. He spent most of his life in the city of Wayrest and started studying to be a battle mage at the age of 17. He had most of his life was comfortable. He had his share of money, fine wine, food and women until the news came one morning. The province of Skyrim was being destroyed by dragons. The other provinces were in total panic and feared that the dragon would come to their homes and burn them down. Within a week, Wayrest was under martial law. Trade and economy collapsed which left many nobles, including Edwin and his family destitute. Edwin's family was forced out of their manor so that the corrupt soldiers could use it as a base. Soon after, his mother contracted Witbane, and his father was killed by a thief. Three months later Edwin had a dream where a voice was telling him to go to a place called Riverwood. A place he has never heard of. He escapes High rock a few weeks later to find this "Riverwood" the voice was talking about.

Edited by twentynine29
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Username: Keanumoreira

Name: Abdul

Gender: Male

Race: Argonian

Age: 36

Personality: Extremely cynical and withdrawn. Will socialize and makes friends easily, but prefers to be a part of the crowd rather than standing out in it. Keen and attentive, always following his gut; quiet and respectful, but will not hesitate to retaliate if provoked. Very loyal and trustworthy.

Strengths: Skilled with a bow and talented in the arts of dark magic; blends in well with any crowd and sticks to the shadows where he feels the safest.

Weaknesses: Obsessed with the idea of dying stemming from a lack of faith. Does not deal well in the face of the enemy, and has a natural tendency to attract the wrong sort of attention. Does not know how to handle a sword or any kind of heavy weapon very well.

Appearance: Black skin, amber-colored eyes. Medium build, average height; dons dark, lightweight clothing to deflect attention. Carries a bow on his back fashioned from the wood of the trees native to Blackmarsh, complete with ebony quivers. On his person he carries a poniard at all times, and tucked away in one of his pockets is a pouch with vials of poison and apothecary supplies.

History: Not much is known about Abdul's past as he reframes from disclosing anything that has to do with his personal life. All that he will tell was that he was born a shadowscale, but abandoned the life of an assassin as soon as he was old enough to do so, and turned his eye to assisting the weak and unfortunate. His decision to become a robin hood of the people has earned him his fair share of enemies. He had a family at one point in time that he doesn't like to talk about; other than that, he keeps his mouth shut for the most part. While visiting an old friend in the Imperial City, Abdul experienced the dream that sent him to Skyrim.

Edited by Keanumoreira
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Username: Macman253

Name: Tordin 'The Thunderer'

 

Gender: Male

 

Race: Nord

 

Age: 2024 years old

 

Personality: Strong, hates dragons and dragon cultists.

 

Strengths: Close combat, Storm spells and Words of Power

 

Weaknesses: Fears deep water, he's no longer a spirit of Sovngarde so anything else a normal Mortal would be weak to.

 

Appearance: Wears a thick Sovngarde steel breastplate, leather pants with bracers and shin guards and a red cloak draped over his left arm.

 

History: Born during the height of the Dragon War he lived as a simple blacksmith, his parents had fallen to a dragon attack years before. His uncle the resident drunk had taught him a great deal of the trade but drank away all their profit, one night he got an order from a shrouded woman for a hammer made of strange steel. He labored for three days and when he had finished a hammer greater then any of the age rested on his anvil.

 

Dinokviing, a mighty dragon attacked the small hamlet, nearly burning it down. Tordin picked up the hammer he had forged and used it to strike down Dinokviing. As he did a mighty thunderbolt struck the hammer and sent the great serpent reeling. The dragon retaliated, clamping his jaws around Tordin... using his foul necromancy to drain the life from him. Tordrin using the last ounce of his life-force channeled it into a mighty thuum that brought a Thunderbolt down on the serpent and killed it... the foul spirit of the dragon fled into the aetherium and Tordin perished, he arose with Kyne's Blessing and the Heart Of Thunder as... The Thunderer.

 

Years later, a renowned dragon-hunter the Thunderer was ambushed by Alduin and his lieutenants. Tordin battled with the five beasts, he slew all of them including Alduin but he too was mortally wounded. Alduin perished, hailing an end to the Dragon Wars and the freedom of Mortals, Tordin died shortly afterwards and rose to the halls of Sovngarde.

 

Faction:

 

Other:

Edited by Macman253
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(All accepted! That looks like everybody (BTW, welcome to the rp Keanu), so I'll go ahead and start us off.

http://whalethen.com/files/7ca.gif)

 

A dreary rain seemed to echo the moods of Riverwood's citizens perfectly. The day had dawned foggy and wet, and there seemed to be no chance of it letting up. Thunder and lightning rumbled periodically in the distance. Even the Draugr guards seemed quieter. Alduin had restored them for the most part, removing their half-rotten appearance, but their pale, bloodless skin remained stretched over their gaunt faces, and the eerie blue glow of their eyes remained.

 

The Sleeping Giant inn hadn't yet entered it's rush hours, during dinner or lunch, and so currently the only patron was a solitary Khajiit, seated on a table with a bowl of soup. Every now and then, Sivari's pointed ears would flick towards the inn's door, waiting expectantly for the owner of the strange voice she had heard in her dream. Would other come? She had somehow sensed the presence of other mortals in her dream, but the speaker had seemed so...ancient. A god in disguise? A cruel Daedra playing a trick? She sighed, drawing her cloak about her. Blast her and her curiosity. She could be back home with sister right now, instead of waiting for someone she didn't even know in this backwater inn on a frigid, wet day.

 

(I'll let everyone get their characters situated before getting to the start of our big plot.)

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A heavy set of armor walks in to the inn, the man in the armor starts grumbling to to himself "Azura guide me" The man walks to a bench next to Sivari waiting for the man who told him to appear. "Can I get an Ale over here, any kind will do." The Suit removes its helmet to reveal a Dumner under the Armor. one of the inn's staff walks up to the Dark Elf. "Hey are you Dawnguard? Why are you not helping over at your Castle?" the Dark Elf looks with annoyance. "I am a former Dawnguard, they did not approve of my vampire slaying methods." The Dark Elf drinks his Ale in silence waiting for a sign from his weird dream.

 

 

(Please don't mind that I constantly switch between Dumner and Dark Elf)

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Abdul entered the tavern with skeptical eyes, observing every customer and listening to every conversation, choosing to sit at a table in the darkest corner closest to the door. That way, he could divert any attention away from himself and if things got out of control, there was an exit waiting for him close by.

 

"Too many people. Too many ways to die." He snuck his hand beneath the table where his poniard was, ready to slit the throat of anyone who dared to oppose him. He didn't feel safe here; with a room packed with wandering eyes, this could have easily been a trap. Abdul knew the ways of dark magic, how simple it could be for a person with minimal experience to invade the dreams of the unsuspecting. This wasn't a good place to be at.

 

"Why am I even here? Who, or what, am I waiting for?" He noticed a Dark Elf and a Khajiit up front and felt a mysterious connection to them. Abdul always went with his gut, but for the first time, he was at odds with himself. The rule was never to approach another living being; it's too dangerous, too risky should it be an assassin, or something worse. No...he would wait right where he was to see how all of this would play out.

Edited by Keanumoreira
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