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Desert Ranger Texture Modification


XTgrndr

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I use this armor in the game for Cass to wear:

 

http://fallout.wikia.com/wiki/Desert_Ranger_combat_armor

 

But I think the indentification text on the metal plate over the collarbones out of place, considering it's not actually being worn by Sergeant Vickers.

 

So, could someone please retexture that plate so it's just got the generic desert camo patterns as the rest of the chestplates?

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Thank you for the modification.

Now Cass will no longer be wearing Sgt Vickers Armor! :laugh:

 

Here's an image of the armor on Cass:

http://s24.postimg.org/9t3xl13th/2013_08_13_00056.jpg

 

 

Oddly, that directory did not exist.

I wonder why, since I saw DLC01 and DLC03.

Shouldn't there also be a DLC04?

Edited by XTgrndr
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Thank you for the modification.

Now Cass will no longer be wearing Sgt Vickers Armor! :laugh:

Good deal :smile:

 

I made a few other minor modifications for Cass and the desert armor if you want them. Here she is with her own jeans;

 

 

 

http://static1.nexusmods.com/130/images/1320939-1336326140.jpg

 

 

 

here she is wearing her jacket with teh desert armor;

 

 

 

http://i1066.photobucket.com/albums/u404/devinlpatterson/cassJacket_zps550aae8c.jpg

 

 

 

Oddly, that directory did not exist.

I wonder why, since I saw DLC01 and DLC03.

Shouldn't there also be a DLC04?

naw it's normal. it's only there if you or a mod changed/used assets from the dlc.

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I didn't like her old jeans, so that's why I gave her the new armor.

It just looked odd to me that she wasn't mending her own clothes.

The Desert Ranger was the closest thing I could find that looked like her original outfit, but better maintained.

 

The second one though, I could use.

If you can provide the Cass Jacket/Desert Ranger Torso/Desert Ranger Pants&Boots, I'd appreciate it.

 

The main reason I was using the desert armor was the jacket, although I wanted her to have chest armor of a sort.

Especially since it's a nod that she's a NCR supporter, but not completely.

 

I assume they'll reference the texture you provided so the Vickers ID data doesn't show up on the variant as well?

 

 

I always did wonder what the hole of her jacket on the left side (up high, near the left shoulder) is.

A open pocket or did she tear the jacket accidentally?

 

 

I'm surprised you could make those so fast.

I always assumed it was complicated to make new outfits.

 

Something to do with modelling.

I'm not a 3D modelling expert, so aren't sure on how it works.

 

But I assumed each armor was a complete model.

Looking at the pictures though, it appears there's 3 different models involved here.

 

Jacket, Shirt/torso and pants/boots or shoes.

Edited by XTgrndr
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The second one though, I could use.

If you can provide the Cass Jacket/Desert Ranger Torso/Desert Ranger Pants&Boots, I'd appreciate it.

sure, it's here

 

I assume they'll reference the texture you provided so the Vickers ID data doesn't show up on the variant as well?

Shouldn't since it uses the same texture taht you just swapped out.

 

I always did wonder what the hole of her jacket on the left side (up high, near the left shoulder) is.

A open pocket or did she tear the jacket accidentally?

Don't know.

 

I'm surprised you could make those so fast.

I always assumed it was complicated to make new outfits.

I just did hte texture this morning, the two models were done a while back.

 

But I assumed each armor was a complete model.

Looking at the pictures though, it appears there's 3 different models involved here.

 

Jacket, Shirt/torso and pants/boots or shoes.

Each outfit/armor is a complete model, but parts of the mesh can be used with other meshes.

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Thank you again for the outfit mod.

 

 

 

I figured it was about time to try using GECK for myself, so I thought I'd experiment with modifying Cass' default outfit with this model.

This was so I could preserve the original model of the armor for my personal use.

Or for use on another character/companion should I wish to do so in the future.

 

I have very little idea what I did (given I only started using GECK 2 hours ago!), but apparently, it worked!

See for yourself:

http://s23.postimg.org/9ozqczy23/2013_08_14_00001.jpg

This is Cass' default outfit according to the console, but as you can see, it's using the new outfit model you provided.

 

I'm surprised I had to include all the references to other npcs/outfits though, given I was only changing one specific outfit.

But as I mentioned, I had no idea what I was doing, so it's highly likely I wasn't doing it properly.

 

But like the saying goes, if it works, don't knock it!

 

 

I did look more closely at the hole on the left side.

It appears to be an actual pocket, but for some reason, there's no actual pocket behind it, which is why it resembles a hole.

I guess they didn't model the jacket properly to prevent you seeing right through it to the shirt underneath!

Jackets usually have a pocket on that side on the inside for keeping your wallet within easy reach.

 

Not sure why Cass' jacket has it externally though.

I vaguely do remember her pulling a document from her jacket when she signs the Caravan away and she pulls it from where the pocket is, so it would imply that's what it is.

 

 

And don't worry, I won't upload this to the mod database and claim it as my own work.

It's for personal use only.

Edited by XTgrndr
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