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Now Taking Compatibility Patch Requests


mhahn123

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Any uh, progress?

Yes there is. I have gotten started on it. Unfortunately real life takes priority. I'm away from home on business until Thursday afternoon and won't be able to continue until then.

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And right in line with that last post, I have now received permissions from both authors regarding the Sutch patch. It's already packaged and ready to go, so when I return home it will be uploaded as soon as humanly possible.

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I have a another request while playing through Fighters Guild Quests by Fighters Guild Quests Project Team i found the it conficlt with Castle Highrock by Centurion causes land tears near a camp that the fighter guild quest places there and put a fallen tree on the steps leads to the castle

 

http://i.imgur.com/7KPhygB.jpg

 

http://i.imgur.com/nkp81HC.jpg

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I have a another request while playing through Fighters Guild Quests by Fighters Guild Quests Project Team i found the it conficlt with Castle Highrock by Centurion causes land tears near a camp that the fighter guild quest places there and put a fallen tree on the steps leads to the castle

 

http://i.imgur.com/7KPhygB.jpg

 

http://i.imgur.com/nkp81HC.jpg

OK...I'll take a look at it. Need to finish up death lok's request first but shouldn't take long for this one. I already have open permissions from Centurion to do patches so that will help speed things up.

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Quick update just in case you haven't already seen them. The Sutch patch request has been completed and uploaded, Castle of Night patch request completed and uploaded.

 

Now moving on to ElderScrollsFan request.

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  • 2 weeks later...

Ah, If I recall, There are some errors in the Cyrodill Upgrade Overhaul CUOChoroll, which has some conflicts with the popular Trade and Commerce mod, where the area where the shop you buy has wall objects overlapping a few things (Clipped inside of them) The trade and commerce mod Shop is located right next to Northern goods and trade where Seed-Neus is.

 

In addition to this, it's also affected by the Werewolf - Legends of the North - Version 2mod in the area behind these shops have some landscaping issues because a shack is placed there where now the mining accommodations added by CUO are present.

 

I'd post Screenshots, alas, I'm attempting to install FCOM on a new Clean build, so I'd have to activate the according mods first toy show you.

 

That's if of course, if your still taking requests.

 

As for CUO the mod is located on the Site the Engineering guild, and you need to download his resource packs and it's 2.6 update, Install the Overhaul, then install CUO Chorrol.

 

If you are going to install his stuff, If any of them have installers, then don't unpack the files to the Oblivion Directory, and unpack them to a file which you can pack as a OMOD or whatever you use to install your mods., because using the Installers makes his stuff a pain to remove.

 

Werewolf - Legends of the North - Version 2

http://oblivion.nexusmods.com/mods/24453/

 

Trade and Commerce:

http://oblivion.nexusmods.com/mods/39255/

 

CUO mods

http://www.theengineeringguild.co.uk/index.php?option=com_rsfiles&view=files&Itemid=199

(If you can't download them for any reason, look on fileplanet for them instead)

 

Infact, I'm pretty sure a few of his city based mods have quite a few incompatibilities, That which I'm certain of include Bruma And Bravil, Bravil which has quite a few overhauls for it's appearance if I recall..

 

 

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Hey Death lok,

 

I am finishing up one patch, and was about to go back to working on my settlement projects for now. I will however continue checking this thread and keep a running list of anything that is requested. When I have free time to spare, and am feeling burnt out from other projects, making patches is a great way to clear my head.

 

I'll send you a pm when I get around to working on this.

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Hey Death lok,

 

I am finishing up one patch, and was about to go back to working on my settlement projects for now. I will however continue checking this thread and keep a running list of anything that is requested. When I have free time to spare, and am feeling burnt out from other projects, making patches is a great way to clear my head.

 

I'll send you a pm when I get around to working on this.

Waiting warmly~

 

I'll still be here.

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Theres and incomptiblity between Reclaiming Sancre Tor, and Kragnier's Death Quest. RST places a town to the west of Anvil next to the island along the border, with a house on top of the island. KDQ put's a camp with an NPC right in the center of the island on top of the camp, this is, as you might guess, a nusiance. I though I should mention it while I was here.

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