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script to to give player mod options when beginning game?


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I'm trying to make a mod where the emperor is still alive and the oblivion gates never happen, that lets you play in cyrodiil before the invasion. But I want to give the player the option when loading the mod (in a little window maybe) to either use the mod content or stay with the default game, that way they dont have to turn the mod on/off whenever they switch characters. Is there a script/cs quest package I can use to toggle whether the player uses the mod content (all changes in the esp) or remains with the default game upon loading the mod?

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