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Nekonut

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So, I'm not sure if I've done something wrong, but the way Nemesis spliced my animation mods together is kind of weird. Specifically, I'm using Combat Gameplay Overhaul, the Elder Souls collection, the Ultimate Dodge Mod, Underdog, and SkySA. The character I'm playing right now is a spellblade, and when he draws his sword the idle animation plays just fine, but for whatever reason, whenever he runs forward with either a torch in hand or a spell in his left, he'll walk with his torso stiffly pointed forward and his arm wagging off to one side, which I don't think is normal. Also, the battle axe/Warhammer animations from Elder Souls only go up to three attacks rather than the four-attack chain I've seen everywhere else. Has something gone wrong with my download of Nemesis, or is it a simple case of a certain animation mod being in the mix that makes everything all weird? Wasn't sure if I should put this in troubleshooting 'cause it's entirely possible that Nemesis is working fine and I'm almost certain I have no idea what I'm doing.

 

Edit: Okay, so I think I've figured out that it was the presence of CGO that was making my animations all wonky, but there's still the question of the Elder Souls collection not showing up in Nemesis' checklist menu and the missing fourth attack animation for battle axes/warhammers. That last one isn't that big of a deal, I'm just new so I'm not sure what's normal and what's not. While we're at it, though, does anyone have any recommendation for a grip switch mod that doesn't break your animations like this?

Edited by Nekonut
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