I'm basically trying to create a mesh of a sabrecat with a sword sticking through it (its for a necromancer character premise thing dont worry about it). Everything looks alright in nifskope, but the sword does not appear on the model ingame.
every single tutorial i can find on merging meshes in nifskope talks about going to BSDismemberSkinInstance> partitions, and making sure the body part number (under block details) matches. Neither the sabrecat mesh nor the sword mesh has BSDismemberSkinInstance, so I can't do this obviously. I know for a fact that I'm not just missing it because I am able to find this option in clothing meshes. It seems like that step or an equivalent version is what I'm missing, but I have no idea how to do it, or even if what I'm trying to do is possible (since the sabrecat is an actor and not a static model).
Here's the sword's nodes, no BSDismemberSkinInstance
Screenshot 2021-11-28 184744.png 43.79KB 1 downloads
Here's some of the sabrecat's nodes, I noticed theres some partition related options but nothing analogous to the sword and no "body part" option under block details.
Screenshot 2021-11-28 185040.png 22.8KB 1 downloads
To be clear, I have followed this tutorial as well as looked for anything else that could possibly help me and it does not cover the issues I'm having.
It wont let me attach the file (not sure what file types are accepted) but the base meshes im using are just the vanilla sabrecat.nif and longsword.nif, can provide more info if necessary. I'm also pretty much a novice in terms of nifskope. If anyone knows the solution, I would really appreciate having it be explained thoroughly so I can learn.