Good morning everybody!
In the CK, you can toggle movement between the global XYZ axis and the local XYZ axis.
Is there any scripted way to move something along the local axis like that?
So something like self.TranslateTo(...) but not with absolute world coordinates but with relative movement and rotation from the current position and rotation of the object.
So like "move 10 units along the local X axis, 32 along the local Y axis, 0 along the local Z axis, rotate 90 degrees along the local X axis, ....".
Or do I have to do it the "hard way" and figure out the math behind doing this and calculate the new position and rotation in "absolute world coordinates"?