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Help with FLVER Editor


Pikaman412

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Just dipping my toes into FLVER Editor and I was wondering how attaching another .flver to the model works.

 

I doubt it's as simple as using the Attach tool to load up another .flver onto the model and just recompiling it all back into a .dcx, because when I tried it that way, none of the attached parts showed up ingame.

 

So are there any steps I'm missing? I tried looking around but couldn't find much in the way of tutorials for FLVER Editor.

 

On another note, I also can't seem to open textures. I decompile the .tpf to get to the textures, but when I try to open them Paint.NET says there was an "unspecified error" opening the file. Do I need to use IGP11 to extract usable textures?

 

Thanks in advance!

Edited by Pikaman412
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  • 3 weeks later...

Hi. In my very short XP editing in DS3. As far I know IF you want to attach something in the 3D model it will show blank like there is no material in the model / part / piece. As far I know, you need to edit it in Blender.

 

About the textures. Yes, some times show that error. I edited some textures in DS3. When show up that error. I close the game and open it again and "extract" the textures again.

 

Regards!

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