The AE Update seems to be almost as significant as the Special Edition update, or at least somewhere in the middle, in how it's impacting mods.
I cannot trust any mods that rely on things such as Access Library, Papyrus, etc, as it's a confusing jumble of the dependency mod needing to be updated while others require the mod requiring the dependency to be updated, most of which wont be.
It would be highly beneficial if there could be an "AE +" and/or "AE X" tag "AE Compatible" "AE Incompatible", depending on how you want to approach it, to mark mods as being incompatible or compatible with AE. I don't mean ALL mods, but mods that would be effected. I imagine marking incompatible mods would be the most efficient.
A bot could skim through to apply such a tag to mods that have certain dependencies that are checked to have not been updated yet, and the mod author can manually disable it or add an "AE" or "AE Compatible" tag.
A normal tag would be easy to miss or overlook, I imagine some people don't even notice tags, so what I imagine when I say a tag is that an icon appears in the title, but just a normal tag would still help. \
Similarly when I say section I mean more of a repository to focus on the affected mods to collect the mods that have these requirements, that work for AE. But that's not as ideal as using tags and I imagine it could cause confusion.
Until then, or until waiting for who knows how long, I find that I automatically click away from any mod that has these requirements except a few that seem to be actively updating and are more important / core to the game such as Racemenu.
Edited by KingMead, 01 December 2021 - 03:04 PM.