Jump to content

GECK how to find specific files from Masters


CaptainTyro

Recommended Posts

As I mentioned a while back I'm making a mod at the gun runner's which adds a expanded Bunker filled with loot, a garage for car mods with vertibird mod landing pad, and a side story about an army squad resupplying a Bank when the bombs fell. I've managed to make the mod stable after a redesign, and now Its functioning in game. The issue is that there's several mods listed as needed masters; such as MoonQuest.esm (from boom to the moon quest mod, as I wanted to look at a watercooler script) and speedyresources.esm ( a GECK asset expansion I ultimately didn't need as vanilla assets worked better). I can see these mod's assets from static objects to scripts, but what I want to know is, how do I work out what is needed for my mod, I imagine there's a way to see what's in use, but I don't know how. Hope one of you guys can help.

Edited by CaptainTyro
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...