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Scripting Help, enabling a disabled door


RjRetroVibe

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Im trying to make a doorway appear when a spell is used, heres the script I put. It isnt working and Im not sure why.

Scriptname KaldusEnableGateway extends activemagiceffect

ObjectReference Property EnableObject1  Auto

Event OnEffectStart(Actor akTarget, Actor akCaster)
  	Debug.Trace("Gateway is open!")
	EnableObject1.Enable(True) ; TheGatewayDoor
EndEvent
Edited by RjRetroVibe
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