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Scrap Everything - Safe to scrap Sanctuary Houses?


blackhand8657

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I am about to start a new game. For a good while I used JennCave's 'Clean and Simple Settlement Startup' mods but my game kept crashing more frequently loading saves and fast traveling as I progressed. Then I read that the Clean and Simple mods can corrupt your game over time so I uninstalled all of them. I have Scrap Everything loaded at the very bottom. Is it safe to scrap the houses in Sanctuary or will I have problems with bugs and AI navmeshes? Precombines? (still have trouble wrapping my head around that).

If not, are there any mods that remove the houses and are safe to use with Scrap Everything?

 

Thank you

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I've never had a problem with Jenncave's mods and have used them for a long time now. She has stated that she regenerates the AI pathing,, navemeshes etc. so not sure about your CTDs due to her mods. As for "safely" removing houses in Sanctuary, not sure you can do that without messing up AI pathings/navemesh, precombines and previs data. Remember, this will impact the cell you are working on not other cells, but performance will drop. At one point I had eliminated all the houses and build a new city there. No crashes, but FPS was in the teens sometimes, so it was not worth it. I am not aware of any mod that can safely remove the houses and not cause a drop in performance or other performance issues unless the mod completely removes all houses in the CK, regenerates navmesh and precombines etc. At one point in time I was thinking about sharing my settlements but only after regenerating everything, something that Greekrage is now doing but I am crap with using the CK.

 

There are some mods that assist with navmesh creating on game and have used them in some settlements where apparently certain assets were not navemeshed but that is it.

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I've deleted the houses no problems. I tried to relocate the foundations and use them, AI pathfinding stopped using them.

 

I've run into navmesh crashes when deleting the Sanctuary Road, particularly the bend in the road in front of the 1st Yellow house east of your original home.

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I dunno, I started a new game without JennCave's mods, which in turn I had to scrap everything from Sanctuary (i forgot how long that can take). And it still crashed at the Wicked Shipping warehouse during a sandstorm (NAC). Could NAC be causing issues? NAC's mod page never had a posts or bug section so I was never able to see if other players had issues with it, looks like NAC X is the same way. I just want to nail down the culprit and be able to play my game without issues. I'll leave my load order here

 

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Sanctuary Cleaner Roads.esp=1
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Using scrap everything is way more likely to cause all kinds of problems as any mod that cleans an area ever will, or can. Especially if the mod regenerates navmesh, previs, precombines etc. which go FUBAR with scrap everything.

Sounds like I should just start a new game without Scrap Everything and maybe just use JennCave's mods? I did have Scrap Everything loaded at the very bottom after her mods in my last game, which crashed progressively more often

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