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Prequel Inspired idea: Healing and Magicka Recharging Services


Deathlocked

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As I'm aware, the Healers mod exists, and for the purpose of making so that for a small fee, Chapel healers will heal you.

 

But Whilst Reading Prequel: Or Making a cat Cry the adventure by Kazred I noticed a rather brilliant Idea that hasn't yet been implemented ingame

 

Magicka Charges for those under the Atronach Birthsign.

 

Basically, as a Atronach birthsign user, players with it have to resort to taking magical enemy attacks to get their magicka fix or through excess use of potions and Welkyid stones or Ayleid wells, and for the most part, at higher levels, this can become difficult as spells will become deadlier for the player when taking magic based hits, as they might snuff it just so they can take down an enemy that a certain weapon is having little effect on.

 

A way around this is to carry the surplus amount of resources required to keep ones Magicka up, but the time and effort it takes to prepare is somewhat damning if you play as a character who uses heavy Armour, as you will find yourself unable to hold a good amount of loot ingame, which, coupled with fast travel disable mods is also a living hell.

 

What's worse is that no form of waiting sleeping, and leveling up will change this when you go to town, and you will be right back where you left off going into a dungeon without use of your magicka.

 

Because of how this is, many players would find themselves avoiding use of the birth sign entirely because of how hard it is to play with it on.

 

A mod that makes it so that select NPC's offer healing and Magicka recharging services could at least alleviate some of the stress these playthroughs bring.

 

Essentially, All Chapel healers, will, for a fee, lest you are the Holy Crusader of the nine or they really like you, heal the Player to maximum health, or Recharge their Magicka.

 

But Chapels need not hog all this glory, in some cases, Certain mages in the mages guild can offer this service in addition to healing also but not in every single guild hall I mean, it'd be pretty pointless to give the service to those who focus on certain schools of magic wouldn't it?

 

Some NPC's who train restoration would also be capable of it.

 

Another interesting idea would be to offer extra compatibility with other mods that have factions or add certain NPCs (Such as Teams of healer Adventurers having the service available)

 

But that's all long term, right now, I just need to be able to go to a Chapel and get a fix on health as well as my magicka.

 

Anyone up for it?

 

 

 

 

 

 

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