Hi all! I'm having issues making sliding doors. I'm making an Asian Akaviri island and wanted Japanese sliding doors. I got the animation working no problem. I took the Stroti gate, replaced it with my mesh and made it 120 on the X axis back and forth, super simple. However, when I go into game to test them, I'd say about 40% of the time the doors are randomly a few feet away from where they were placed, and the collision remains in place, so I can't get through the doorway. The open and close option comes up but clicking doesn't affect the collision.
What's strange is that they work perfectly as activators, but then the NPCs just run into them.
Does anyone have any experience with creating custom doors and has faced this issue before? Could it be that the animation is 8 seconds long and that's too long for a door anim? Is there a way to get the NPC's to treat the activators as doors? The teleport isn't needed, they're only interior doors.
I was facing a similar issue with doors earlier that had to do with the location of the ninodes, everything had to be 0,0,0, but these sliding doors are all the same and it still happens to just them.
I can post a link to all the files if anyone wants to check them out.
As always, thanks a ton in advance for any help!
Hypn0sef