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Play "explosion effect" at Xmarker with script possible?


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yes, someref.placeatme(explosion)

Ok, but I would need to have the "explosion" already in a cell somewhere for this to work.

And I can't place an explosion object from the object window into the render window.

 

So how would this work?

 

Let's say I want the "FatManExplosion" effect to play at an xmarker.

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