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How to xLodgen>precache>DynDOLOD properly?


AtsushiATS

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Hi so before i can do precache grass from No Grass In Object and DynDOLOD without any problem, the grass loaded correctly and i can see the grass on all place. this is what i did

 

precache > texgen > DynDOLOD with setting in precache grass . ini set to 0

 

but after updating DynDOLOD somehow it doesnt work anymore, the grass is loaded but the grass lod didnt work anymore, so i begin to search how to properly install them again and find this guide

 

https://github.com/LivelyDismay/Learn-To-Mod/blob/main/lessons/DynDOLOD%203.0%20and%20Grass%20Cache.md#grass-cache-optional

 

i follow the guide but on the Grass cache (Optional) part i didnt quite follow how to do the thing, after edit precache config .ini, starting here..

 

 

"You should check if your grass has object bounds set. Any grass record with no object bounds set will not generate anything during the process and will defeat the point of pre-caching. To do so, first filter your entire load order for grass records like so:"

 

 

 

what is exactly that software he used to see the grass record and then copying it to newly created .esp for grass cache? i never do that before so i really have no idea on how to do that, maybe i'm just dumb, but can anyone teach me what should i do on that part? also which setting is actually yo make the game loaded the grass lod?...

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