I think the right way is to disable enchantment on your armor, not on player. Seeing marauders equip it looks like you are testing it with new character - so player's stats are only a fraction of it and setting player's personality to 0 will not have effect. It can also be that game can ignore disposition higher then some value (for example if you set it to -500, the game will still count max -100), but it's only my theory.
And I'm assuming you are setting disposition towards right faction (PlayerFaction), just for sure?
i am using a custom faction to do the -100 just to find a fix for this issue, i installed Refscope just to see if i might have added the player to any factions i wasn't suppose to through vortex and it asked me if i wanted to save changes to my mod and i said yes, so im going to go through again after this to see if this caused an issue but i did go through with personality 0 to 2 locations
Fort Strand - 2 Bandits outside attacked and all marauders inside Attacked
Bedrock Break - All Rats and Wolves Attacked
i was shocked when i got this so i wanted to experiment further, so i change my personality back to normal and tried a few more
Rockmilk Cave - All Bandits, Marauders, and Black Bow Bandits attacked
Cursed Mine - All Bandits except for the dog attacked
Barren Cave - Some Vampire didn't attack until i fought a skeleton in a room then all attacked
Memorial Cave - Some Vampire didn't Attack until i fought a skeleton, also the wolf at the beginning didn't attack when i walked in or before leaving
Edit1: okay after some tests i have these results
if i have personality to 0 then back to normal it changes a little but not definite
if i leave it at 0 all npcs attack but not all creatures, bandit/marauder dogs don't attack at all no matter what i try, but when i am near wolves they don't attack, but when i unsheath my sword they notice a threat
Edited by bomo99, 28 December 2021 - 03:55 PM.