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Making armors that change facial expressions

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#1
Lyremanbird

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I'm trying to create a facemask that changes the facial expression of the wearer without replacing the wearer's face model. Could this be done using the face's .tri files? Or somehow using papyrus scripts? 



#2
DieFeM

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You can use the same face animation archetypes that you can set in a dialogue line through papyrus by calling the following function on the actor and passing the keyword of the desired archetype as parameter: https://www.creation...chetype_-_Actor



#3
South8028

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you can also use the console to control the face morphs. ) mfg morphs X Y where X is the morph number, Y is the magnitude of the change (1-100). For example mfg morphs 40 20 - smirk on the right side of the face. All morph numbers:
1 - Jaw Forward
2 - Jaw Open
3 - Left Brow Out Up
4 - Left Cheek Up
5 - Left Frown
6 - Left Jaw
7 - Left Lip Corner In
8 - Left Lip Corner Out
9 - Left Lower Lid Down
10 - Left Lower Lid Up
11 - Left Lower Lip Down
12 - Left Lower Lip Up
13 - Left Middle Brow Down
14 - Left Middle Brow Up
15 - Left Nose Up
16 - Left Outer Brow Down
17 - Left Smile
18 - Left Upper Lid Down
19 - Left Upper Lid Up
20 - Left Upper Lip Down
21 - Left Upper Lip Up
22 - Lower Lip Funnel
23 - Lower Lip Roll In
24 - Lower Lip Roll Out
25 - Pucker
26 - Right Outer Brow Up
27 - Right Cheek Up
28 - Right Frown
29 - Right Jaw
30 - Right Lip Corner In
31 - Right Lip Corner Out
32 - Right Lower Lid Down
33 - Right Lower Lid Up
34 - Right Lower Lip Down
35 - Right Lower Lip Up
36 - Right Middle Brow Down
37 - Right Middle Brow Up
38 - Right Nose Up
39 - Right Outer Brow Down
40 - Right Smile
41 - Right Upper Lid Down
42 - Right Upper Lid Up
43 - Right Upper Lip Down
44 - Right Upper Lip Up
45 - Sticky Lips
46 - Upper Lip Funnel
47 - Upper Lip Roll In
48 - Upper Lip Roll Out

Edited by South8028, 04 January 2022 - 04:40 PM.






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