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Import armor into Oblivion w/ 3Ds Max?

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#1
DarkSpyda04

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How do I import custom armor into Oblivion using 3Ds Max 2011 64-bit? Are there any good tutorials covering this? Else can anyone guide me in my efforts to import armor?

 

EDIT:

 

Still not solved. I will put solved at the top if or when I have the capability to import armor flawlessly.

 

Latest post: Today, 09:53 PM

 

 

http://i897.photobucket.com/albums/ac172/DarkSpydaIV/ScreenShot17_zpsa63cbbed.png

http://i897.photobucket.com/albums/ac172/DarkSpydaIV/ScreenShot18_zps2b0efa0a.png

 

Wut? As you can see I'm not getting any better at this and I'm not going to rely on waiting for replies at NifTools forums that could take a month to get. I appear to be able to get the armor to import and display in the game without crashing; progress I suppose. So I'm not running around like a chicken with its head cut off, I'll post what I did.

 

-Imported .OBJ blackwood cuirass exported from NifSkope into 3Ds Max 64-Bit.

-Deleted some bits of armor

-Merged female upper body with scene and used to replace removed armor

-Attatched female upper body to modified blackwood cuirass

-Imported skeleton

-My mesh is at top of summary info

-Added "skin" modifier

-Added bones

 

Bip01 L Forearm

Bip01 R Upperarm

Bip01 L Thigh

Bip01 Head

Bip01 R ForearmTwist

Bip01 Spine

Bip01 L Clavicle

Bip01 L Hand

Bip01 R Hand

Bip01 L UpperArmTwist

Bip01 R Clavicle

Bip01 R UpperArmTwist

Bip01 Neck

Bip01 L Upperarm

Bip01 R Thigh

Bip01 L ForearmTwist

Bip01 R Forearm

Bip01 Spine2

Bip01 Spine1

Bip01 Pelvis

 

-Isolated bones

-Exported armor as .NIF file

-Put .NIF file in MESHES folder and loaded item into game.


Edited by DarkSpyda04, 05 September 2013 - 01:57 AM.


#2
Harvald

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Don't know it will help you cause it for Skyrim and in German http://www.youtube.c...h?v=OyDRjgEXp9I and http://www.youtube.c...h?v=i-0lsxs6KSE but i know they do idt for Oblivion te same way. 



#3
DarkSpyda04

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Okay this is really getting me depressed now. Just thinking about importing armor makes me begin to doubt my own capabilities. Either there's a way to get ALL the info I need to do it exactly like the master at work does or I just don't ever import armor because I can't even think anymore. It's just... HOW does everyone else do it if I can't?



#4
AnimalRiot

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Have you checked out the NIFtools forum? I think you'll find the more technical people there than just here at the Nexus.



#5
DarkSpyda04

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Alright I'll check it out. They seem to be a lot more informed over there. Wait a moment...

 

checks the date of the last reply*

Tue Feb 26, 2013 6:24 pm

 

694.png


Edited by DarkSpyda04, 04 September 2013 - 10:24 PM.


#6
DarkSpyda04

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http://i897.photobucket.com/albums/ac172/DarkSpydaIV/ScreenShot17_zpsa63cbbed.png

http://i897.photobucket.com/albums/ac172/DarkSpydaIV/ScreenShot18_zps2b0efa0a.png

 

Wut? As you can see I'm not getting any better at this and I'm not going to rely on waiting for replies at NifTools forums that could take a month to get. I appear to be able to get the armor to import and display in the game without crashing; progress I suppose. So I'm not running around like a chicken with its head cut off, I'll post what I did.

 

-Imported .OBJ blackwood cuirass exported from NifSkope into 3Ds Max 64-Bit.

-Deleted some bits of armor

-Merged female upper body with scene and used to replace removed armor

-Attatched female upper body to modified blackwood cuirass

-Imported skeleton

-My mesh is at top of summary info

-Added "skin" modifier

-Added bones

 

Bip01 L Forearm

Bip01 R Upperarm

Bip01 L Thigh

Bip01 Head

Bip01 R ForearmTwist

Bip01 Spine

Bip01 L Clavicle

Bip01 L Hand

Bip01 R Hand

Bip01 L UpperArmTwist

Bip01 R Clavicle

Bip01 R UpperArmTwist

Bip01 Neck

Bip01 L Upperarm

Bip01 R Thigh

Bip01 L ForearmTwist

Bip01 R Forearm

Bip01 Spine2

Bip01 Spine1

Bip01 Pelvis

 

-Isolated bones

-Exported armor as .NIF file

-Put .NIF file in MESHES folder and loaded item into game.


Edited by DarkSpyda04, 05 September 2013 - 01:58 AM.


#7
AndalayBay

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Perhaps Figment's version of the NifTools plugin will work for you. Here's my findings on the various plugins for Max.







Also tagged with one or more of these keywords: tag, 3ds max, export, import, oblivion

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