steve40 Posted September 16, 2013 Author Share Posted September 16, 2013 I think ClearInvalidRegistrations only works for mods that have been uninstalled. Link to comment Share on other sites More sharing options...
katana9000 Posted October 8, 2013 Share Posted October 8, 2013 [10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6[10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6[10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6[10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6[10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6[10/08/2013 - 04:45:43PM] VM is freezing...[10/08/2013 - 04:45:43PM] VM is frozen Newest part of skyrim redone that's causing the game's scripts to lag to hell and back. Link to comment Share on other sites More sharing options...
steve40 Posted October 9, 2013 Author Share Posted October 9, 2013 I'd say those errors are the product of lag, rather than the cause. Link to comment Share on other sites More sharing options...
Sarnind Posted October 11, 2013 Share Posted October 11, 2013 blade barrier is again bugged, anyone can fix this damn bug? Link to comment Share on other sites More sharing options...
SL0B Posted October 14, 2013 Share Posted October 14, 2013 I was getting an error on xxxBowHitStagger.psc too, although this was due to it being in a different cell (and unable to cast spell) and none object. Put in a sanity check and checked if it's within the cell.Use at your own discretion.put xxxBowHitStagger.pex in data/scripts and xxxBowHitStagger.psc in data/scripts/source found here Link to comment Share on other sites More sharing options...
steve40 Posted October 15, 2013 Author Share Posted October 15, 2013 (edited) I was getting an error on xxxBowHitStagger.psc too, although this was due to it being in a different cell (and unable to cast spell) and none object. Put in a sanity check and checked if it's within the cell.Use at your own discretion.put xxxBowHitStagger.pex in data/scripts and xxxBowHitStagger.psc in data/scripts/source found hereGetParentCell does not check that the actor is in the same cell, it checks that the actor is in a loaded cell. As it should not be possible to hit an actor that is not in a loaded area, I still reckon that is caused by script lag. The SkyRE scripts lack a mechanism to stop multiple calls to OnHit from stacking up. If the calls stack up, the actor or cell could unload before the call gets executed, causing the "none object" error. I've been working on an update for the xxxBowHitStagger script:   Scriptname xxxBowHitStagger extends activemagiceffect spell property xxxCombatModificationsStaggerBowSpell auto ObjectReference targetREF Event OnEffectStart(Actor akTarget, Actor akCaster) targetREF = akTarget as ObjectReference if targetREF == None Dispel() endif EndEvent AUTO STATE READY Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) GotoState("BUSY") ; prevent event calls from stacking up. if targetREF != None xxxCombatModificationsStaggerBowSpell.cast(targetREF, targetREF) else Dispel() endif GotoState("READY") EndEvent ENDSTATE STATE BUSY ; do nothing. ENDSTATE  I've now included this fix with my other two scripts attached to my first post. Try it and see if it helps or not. Edited October 15, 2013 by steve40 Link to comment Share on other sites More sharing options...
Tulsa299 Posted October 17, 2013 Share Posted October 17, 2013 Cheers dude... nice tip jman Link to comment Share on other sites More sharing options...
mikegray Posted October 27, 2013 Share Posted October 27, 2013 Just found this - thanks!! Link to comment Share on other sites More sharing options...
vlaka Posted March 17, 2014 Share Posted March 17, 2014 (edited) using with my current game seems to be ok. Edited March 17, 2014 by vlaka Link to comment Share on other sites More sharing options...
Iai8 Posted March 17, 2014 Share Posted March 17, 2014 Thank god, I'm not the only one with the Blade Barrier issue! Been searching for forever for something on it. Is the only way to fix it really to go into the CK? Link to comment Share on other sites More sharing options...
Recommended Posts