Jump to content

Need help adding a MCM to a mod. Willing to pay.


JennyPricefield

Recommended Posts

I mean, it'd be real nice of you to do it for free becasue free things are nice and i also don't have a lot of income and I'll also need to pay for a lot of voice acting somewhen in the future (and there's no way I'm getting that one without paying a ton of money) but hey, what are the odds of getting help for free? And no, I'm not kidding, I'm seriously willing to pay because this mod is pretty important to me.

 

Anyways, I made this race/follower mod. Since everyone has their own idea of balance which also depends on used mods I wanted to make a MCM menu that would allow conveniently changing the power of racial abilities in-game and even got someone to help me learn the whole MCM-spell-power-change thing buuuut i got hit apathy and wasn't, still am not and probably will not be for some more time in a state to learn new things and I think there's a good chance I'll soon run out of free time I can spend on modding sooo here I am. btw by "help" I mean "basically make everyhting for me".

 

Here's a list of spells and effects so you can have an idea of how much stuff there is:

 

Repair Pack (targeted ranged spell)

  • Multiple healing effects (they have level conditions, it was made so the healing gets stronger with time so rather than being of a permanent value so it's still useful in late game while not being busted in early game) - changing magnitude
  • Armor increase - changing magintude and duration
  • Spell Resistance - magnitude and duration
  • Poison Resistance - magnitude and duration
  • Cooldown effect (dummy effect that doesn't do anything by itself but limits the use of the spell on a single target) - duration

Inspire (cloak applied to enemies hit by melee attacks, ends instantly but applies buffs to the player and allies for a duration)

  • Health Regeneration - magnitude and duration
  • Magicka Regeneration - magnitude and duration
  • Stamina Regeneration - magnitude and duration
  • Shout Cooldown recovery - magnitude and duration
  • Cloak effects - magnitude (which means area for them)

Barrier Shield (just a ward)

  • Three sets of regular ward effects (like with Repair Pack to make it scale with level) - magnitude

Rally (power that applies a cloak to the user, the cloak applies buffs to allies; same buffs are also applied to the user)

  • Armor - magnitude and duration
  • Magic Resist - magnitude and duration
  • Attack speed increase - magnitude and duration
  • Fortify for every school of magic - magnitude and duration
  • All of the above but applied to the user - magnitude and duration
  • Cloak effects - magnitude

Rally (follower version, basically the same spell but cast from hand rather than from Shout slot, the follower is supposed to use this spell on command, for some reason refused to cast the shout slot version so I had to make this one)

 

Crusader Training (passive effect that is active when and as long as the user is weilding a mace and a shield)

  • Attack speed - magnitude

I think that's it, hope didn't forget anything. Also, it's pretty messy in the effects and spells from the Creation Kit side so if you'll be so nice as to help me you'll probably need my help navigating through that chaos too.

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...