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How does the game differentiate between different "Characters"?


anjenthedog

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Start game > Load > Character Selection???

 

I know it happens when you start a new game, but what specifically determines if a character has its own load separator?

 

For instance, suppose I shifted a play vector (ie, some player I'm using) in another direction than I had, and wanted to "isolate" that as a "character selection", while retaining the original vector as its own "character selection". Is there a way to accomplish it?

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At the point where you want to diverge "vectors", make an initial save for the original vector. Then open up the race menu via the console's showracemenu and make a small change followed by saving the game. This triggers the game into thinking that it is a different character and sets up a new set of saves to select from.

 

Whether or not this is a bug, I do not know. But for your purpose you can certainly exploit it.

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At the point where you want to diverge "vectors", make an initial save for the original vector. Then open up the race menu via the console's showracemenu and make a small change followed by saving the game. This triggers the game into thinking that it is a different character and sets up a new set of saves to select from.

 

Whether or not this is a bug, I do not know. But for your purpose you can certainly exploit it.

Thanks for the tip. I'll give it a try.

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