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Immersive Equipment Displays


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#1341
MegaBastard

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In response to post #110979718.


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Just gonna be a selfish ass and bump my own question :) Really want the shields display but I'm afraid the skeleton will conflict with other mods

#1342
GTexperience

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compatible with frostfall backpacks?

#1343
MegaBastard

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In response to post #111032583.


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I use it and it's looking pretty good. Don't have the Shields on back though.

#1344
Tetrol88

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In response to post #110620168. #110640963, #110655978, #110657313, #110663663 are all replies on the same post.


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So - If I put Armorcuirass and ClothingBody in as keywords it should clear the equipment whenever body slot (32) is empty? This covers both light and heavy armors and clothing.
Well, it works, but this system is cantankerous - set it all up, save it as a profile, then find it doesn't cover everyone - set it up again with the synchronising options set up, check, yes everything copied across, save it again. Load another profile, then back to the saved one. All the settings gone.
For simpletons, needs a simple "all actors - PC and NPCs follow the one simple set up" I can't get this function (would have thought "Global, synchronise" would do it, but no), and saved profiles are not saving the settings - but going back to default.

Edited by Tetrol88, 29 June 2022 - 12:51 AM.


#1345
GiantSweetroll

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Hi, in the description it is said that in order to make this mod work with XPMSSE styles I need to configure it the same way in both mods for both player and NPC? In XPMSSE theres an option to randomize styles for NPCs, how would I translate that to IED? Or is this feature not yet supported?

Thank you!

#1346
GiraPomba

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In response to post #110620168. #110640963, #110655978, #110657313, #110663663, #111106983 are all replies on the same post.


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Yes, it should work like that.

As for the profiles, I didn't find any problems, might be a bit diffcult indeed until you get the hang of it.
In globals, I used the profiles that came with the mod (Default - NPC (Disable no armor), since it works fine for NPCs.
In actors, I created a specific profile for myself, using the body slot 32. Then, using the Save option to save the profile. If needed, I can load the profile and click Apply.

Globals should work for everyone, unless you have specfic profiles for Actors. But yes, a bit of trial and error until you set up everything. This tool is amazing though.

Edited by GiraPomba, 29 June 2022 - 11:50 PM.


#1347
nepenthye

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Deleted

Edited by nepenthye, 29 June 2022 - 10:40 PM.


#1348
jjxtreme

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Hello, 
How do I disable -some- weapons from showing on NPC's?

Basically I have Jaysus Sword and IA, then made a bashed patch.

Now for example, the Whiterun Guard's inventory literally has 5 weapons... and a bow.. + shield sometimes..

Now with IED, all of those show!  which is quite immersive breaking..

So what settings do I have to disable ?



For example I only want them IED to show the equiped weapons..

I think disabling the NPC IED Totally is not good because i have NFF and 3 follorwers with their nice items showing and I don't want to disable that..



#1349
Tetrol88

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In response to post #110620168. #110640963, #110655978, #110657313, #110663663, #111106983, #111143943 are all replies on the same post.


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Just tried again in a new game - all my saved profiles are there - but if I select them and then select apply, nothing happens. It is extremely unclear what is going on. Too bad it doesn't seem to have (nothing I can see anyway) the ability to  setup and save those settings to everyone. I don't want different setups for me, different npcs, different sexes etc - just want one setup for every character in game that strips all slots when the body slot is empty. Edit - and default load that profile on startup
Now it's really borked - doesn't matter what I set one handed sword to - it displays on the back and draws from the left hip. Even closed down and restarted in case it was just that save. tried with different swords in case there was a graphic glitch - no. At least it retained at my characters profile through a new game, even if it is mucked up.

Edited by Tetrol88, Today, 12:27 PM.


#1350
GiraPomba

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In response to post #110620168. #110640963, #110655978, #110657313, #110663663, #111106983, #111143943, #111225888 are all replies on the same post.


Spoiler

Try checking the conditions again. But if they work on your other save, they should work on a new one too.
Other than that, I don't know...

As for the sword on back, drawing from the left hip.
It looks like you are experiencing this:

Q: I've set position in the equipment view, why doesn't it apply to the equipped item?
A: Positions configured in the equipment/custom views affect only the display. Use the Gear positioning view, it affects both equipped and displayed items and each node can be configured separately.


Also, if you don't use XMPSSE for the positions, you can use Style-fitting animations (read description) to draw/sheath weapons.

Edited by GiraPomba, Today, 11:20 PM.





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