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Immersive Equipment Displays


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#1351
Tetrol88

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In response to post #110620168. #110640963, #110655978, #110657313, #110663663, #111106983, #111143943, #111225888, #111231033, #111252828, #111501128, #111522073 are all replies on the same post.


Spoiler

ArmorHeavy and ArmorLight will trigger if ANY armour with that keyword is present - eg gloves. ArmorCuirass and ClothingBody will mean it triggers whenever slot 32 is empty.†
Trouble is, I can't get it to work on the player + every NPC - keep finding NPCs that need to have it individually applied. NPCs swimming around in a pool looking naked but with a battleaxe, bow, mace, torches etc all equipped.

#1352
GiraPomba

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In response to post #110620168. #110640963, #110655978, #110657313, #110663663, #111106983, #111143943, #111225888, #111231033, #111252828, #111501128, #111522073, #111537848 are all replies on the same post.


Spoiler

Yes, if you condition by keywords only, you will need to use ArmorCuirass, but if you condition by slot 32, you can just use the keyword ArmorLight, ArmorHeavy etc. (When you choose body slot, you can set an item or a keyword of an item to filter).

About NPCs, have you checked if they have the weapons currently equipped? If so, you will need to create an invisibility override with the same conditions in View>Gear.

#1353
TheDivineSpearOfAthena

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I love this mod, however everytime I wear clothes an item pops up on my hip that I can't seem to take off no matter what. I've attached a screenshot
https://gyazo.com/aa...2b5a67cafd10a44
Please help

#1354
slavicpotato1

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In response to post #111632473.


Spoiler

You've installed a preset or wabbajack modlist that includes an Azura's star display. These aren't included in the base mod. Removing it depends on what exactly was installed - start by checking custom view, it'll probably be under global or actor tabs.††

#1355
alfredini

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Does this mod cycle equipped weapons as well? As in switching from an equipped sword to a greatsword?

#1356
slavicpotato1

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In response to post #111702828.


Spoiler

nope, nothing like that. SDS makes equipped lh weapons visible though.

#1357
Verstummen

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Is it possible to edit the node position for an equipped weapon with IED? I donít see an option to edit the node placement coordinates. Or is it possible to make the placement changes made in Racemenu stay when using IED?†The sword on back node is clipping into my back. I already tried using Xpmse lite but that didnít work. Any guidance is greatly appreciated!

#1358
kylediaz263

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How do I reset all gear positioning to default?


#1359
ToCheckOn

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Is there any way to have 2 greatswords on the back without installing CGO, I don't want to use the whole CGO package?

Edited by ToCheckOn, 12 July 2022 - 08:19 AM.


#1360
slavicpotato1

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In response to post #111755233.


Spoiler

Easiest way would be to create a gear positioning preset from the default settings and apply it when needed. Exit to the main menu and coc into the game or start new (if you have ui enabled in menus you can skip this step), navigate to gear positioning, global tab, player or npc (they're identical), make a new preset and click save.

Edited by slavicpotato1, 12 July 2022 - 08:37 AM.





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