samaelxx46 wrote: Hello,
Sorry if this question has already been asked but I can't find an answer.
How do you make weapons automatically unequipped when the character is naked is there a preset? And if so how do you activate it?
Is it recommended to remove the xpmse plugin with this mod activated?
GiraPomba wrote: There should be presets installed along with this mod.
Just look at the tab Global or Actor/NPCs, in the Presets field and select "Default - NPC (Disable no armor)" or "Default - Player (Disable no armor)" and apply it.
As for XPMSSE, if you want do disable it, I recommend doing it in a new save, because of the scripts (if you have the full package).
You can use both mods though, just make sure you select the same styles in both mods.
In "View>Gear positioning>Placement" select the exact same style for each weapon as the XPMSSE MCM configuration.
If you decide to remove XPMSSE, you can use style-fitting animations from this mod instead.
In "Tools>Settings>Enable XPMSE style-fitting animations". (Read the description).
You still need the meshes from the XMPSSE mod though.
samaelxx46 wrote: Hi GiraPomba, thank you for your reply.
It works but you really have to remove everything.
When this mod came out I had seen a guy who marked a solution to remove weapons by choosing a slot for example armor slot 32.
So there was no need to be completely naked to automatically un-equip the weapons.
Do you know how to proceed, I completely forgot how to do it.. :-(
GiraPomba wrote: Yes, I think you can do this using the Keyword ArmorCuirass (assuming that you want to condition to this type of armor). Did a quick test and it work with the armor I was using.
Load the preset above and expand the weapon you wish to edit, go to the "Overrides" section and expand it. There should be one option or two.
Expand one of the options and there should be 3 keywords attached. (ArmorLight, ArmorHeavy and Clothing)
Delete two of the conditions and change the remaing one to the keyword ArmorCuirass. Delete the other Override if you wish and do this to every weapon.
I will look better if it is possible to add conditions based on slots. But this should work for you.
Edit: Yes, there is, click on the arrow to add, then select Biped Slot, and then Slot 32 and condition the equipment to that. Like this picture:Spoiler
samaelxx46 wrote: Yes, that is the solution.
Thank you very much for taking the time for me
Tetrol88 wrote: So - If I put Armorcuirass and ClothingBody in as keywords it should clear the equipment whenever body slot (32) is empty? This covers both light and heavy armors and clothing.
Well, it works, but this system is cantankerous - set it all up, save it as a profile, then find it doesn't cover everyone - set it up again with the synchronising options set up, check, yes everything copied across, save it again. Load another profile, then back to the saved one. All the settings gone.
For simpletons, needs a simple "all actors - PC and NPCs follow the one simple set up" I can't get this function (would have thought "Global, synchronise" would do it, but no), and saved profiles are not saving the settings - but going back to default.
GiraPomba wrote: Yes, it should work like that.
As for the profiles, I didn't find any problems, might be a bit diffcult indeed until you get the hang of it.
In globals, I used the profiles that came with the mod (Default - NPC (Disable no armor), since it works fine for NPCs.
In actors, I created a specific profile for myself, using the body slot 32. Then, using the Save option to save the profile. If needed, I can load the profile and click Apply.
Globals should work for everyone, unless you have specfic profiles for Actors. But yes, a bit of trial and error until you set up everything. This tool is amazing though.
Tetrol88 wrote: Just tried again in a new game - all my saved profiles are there - but if I select them and then select apply, nothing happens. It is extremely unclear what is going on. Too bad it doesn't seem to have (nothing I can see anyway) the ability to† setup and save those settings to everyone. I don't want different setups for me, different npcs, different sexes etc - just want one setup for every character in game that strips all slots when the body slot is empty. Edit - and default load that profile on startup
Now it's really borked - doesn't matter what I set one handed sword to - it displays on the back and draws from the left hip. Even closed down and restarted in case it was just that save. tried with different swords in case there was a graphic glitch - no. At least it retained at my characters profile through a new game, even if it is mucked up.
GiraPomba wrote: Try checking the conditions again. But if they work on your other save, they should work on a new one too.
Other than that, I don't know...
As for the sword on back, drawing from the left hip.
It looks like you are experiencing this:
Q: I've set position in the equipment view, why doesn't it apply to the equipped item?
A: Positions configured in the equipment/custom views affect only the display. Use the Gear positioning view, it affects both equipped and displayed items and each node can be configured separately.
Also, if you don't use XMPSSE for the positions, you can use Style-fitting animations (read description) to draw/sheath weapons.
Tetrol88 wrote: Thx for that - really odd that I can get it working for a character, start a new character and it changes. Now to work out what "equipment/custom view" and "gear positioning view" mean - found it under "view" but have no idea what it does/what it should look like
KingstonPrince7 wrote: GiraPomba, I tried your solution for the hide display when slot 32 is unequiped, but it didn't work for me...
GiraPomba wrote: Hi KingstonPrince7.
How did you configure it?
The condition is basically: Disable the display when Slot 32-Body has something equipped that is different than the Keywords; ArmorHeavy, ArmorLight and ArmorClothing.
Setting as the print above should work.
Note that this is only for the displays, if the items are currently equipped, you would need to add the same conditions in View > Gear. It's a bit different there, but the same logic should be applied.
Trouble is, I can't get it to work on the player + every NPC - keep finding NPCs that need to have it individually applied. NPCs swimming around in a pool looking naked but with a battleaxe, bow, mace, torches etc all equipped.