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Immersive Equipment Displays


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#1591
Tetrol88

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Would love a "for dummies" version - one setup, player and npcs all use it - I have never managed to get any global settings work - if that's what they do - seem to have to manually apply the settings to about 30+% of npcs to enforce the disrobing function (swimming around etc with weapons still visible) Seems the updates add more and more functions which I would never use. 

#1592
TheSchroedingercat

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hI! in my log it says:

<ERROR> [Controller] Couldn't extract animation info: Data\Scripts\FNIS_aa2.pex: The system cannot find the file specified.

I am using Nemesis. How can i fix this?

#1593
Fleetfootwork

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I'm using the latest version of this mod (for 1.6.353) and there is no "gear positioning" option in the menu . Any clue about what I'm doing wrong ? 

Edit : I'm turbo dumb ... I had the menu window way up so I couldn't see the options above ... x.x

Edited by Fleetfootwork, 10 October 2022 - 04:17 pm.


#1594
Armoredcore89

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Looks like new version disable ImprovedCameraSE pre4 as in cant see yourself in first person and CTD upon loading any save.
Bug is reported to the team on github.

#1595
AsNKrysis

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In response to post #116119843.


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+1
Can confirm, newest version of IED completely disables and causes CTD with ICSE. 

Edit: For now, use the 1.5 version of IED if you use ICSE until a fix comes out to be compatible with ICSE.

Edited by AsNKrysis, 10 October 2022 - 10:50 pm.


#1596
kooper616

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In response to post #116094478.


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There are no new animations, IED uses the ones that come with XPMSE but to gain acces to them need a behavior made with FNIS 
I been trying to get it running with both FNIS and Nemesis and I get the animations but all the nemesis stuff don´t work. 
probably I´m doing something wrong I´ll just wait until there is a version that support nemesis 

#1597
XarisZ

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In response to post #116094478. #116146473 is also a reply to the same post.


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Is that hopeful thinking or actually planned?

#1598
Elixage

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Please please please release a VR version. :D

#1599
chaoticzocker1

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In response to post #116119843. #116141458 is also a reply to the same post.


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+1 Can confirm.
This comment needs to stay up

#1600
Treshcore

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Hi! Took break from Skyrim for some time, glad to see your mod is getting new updates!

Hope you don't mind if I ask about an issue about shield on back draw and sheathe animations I talked about in early June, I guess, when it was 1.5.0 version of your mod. For reminding, I tried to build a Frankenstein of combined Nemesis and FNIS to achieve this result. By the way, it doesn't work for some reason now: guess because I built a new Frankenstein of Skyrim 1.5.97 with SKSE 2.0.20 and Best of Both Worlds downgrade. Anyway... 

Basically, I'd like to know if there was something about this in new versions. I know that you warned in Simple Dual Sheath comments that it's XPMSSE-related thing. However, in changelog of IDE 1.6.0 I found this line: "Detect if Simple Dual Sheath has shield on back enabled, used with animation switching", so I wonder if it's related to this animations thing somehow. Also, maybe there's something new about this in general.

Edited by Treshcore, 11 October 2022 - 11:04 pm.





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