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Immersive Equipment Displays


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#1611
GiraPomba

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In response to post #116227423. #116255203, #116255953, #116258128 are all replies on the same post.


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Understandable. I think I will end up creating new forms for the scabbards. Some generic ones.
Maybe use the scale option in IED to fit bigger weapons.

Thanks again.

#1612
Yollovoslaas

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Is there a reason potions from awesome potions simplified aren't appearing? it just happened out of the blue, it just stopped displaying potions. I'm guessing it has something to di with me merging some armor mods, but i didn't touch equipment displays or awesome potions, can anyone help?

Edited by Yollovoslaas, 13 October 2022 - 03:14 pm.


#1613
Alcor23

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Is this compatible with Pretty Combat Animations? A dumb question i'm sure but PCA allows you to reposition weapons and I didn't want to break this mod or PCA without at least knowing what I should do before hand.

#1614
MissileMann

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Hi again! I swear this is my last suggestion lol. Is there a way to be able to use a mount's nodes while riding them for a preset? Or maybe if it's easier an option to check for an item in the player's inventory even if the preset is for a different npc?

#1615
lisahikawa

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is there any way to disable the collision on equipment added to npcs? I'm having issues where if an npc has a large item like a shield on their back, and they walk into another npc, it will push the other npc along as they walk

#1616
wkelpe20

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The mod works perfectly on my  character and vanilla  NPC's,  but not on  Lucian.  Am I  just missing something dumb? Thanks for any  help.

Bruh  I was editing "Lucan Valerius"  and not "Lucian Flavius".  Brain  dead moment.

Edited by wkelpe20, 14 October 2022 - 07:02 am.


#1617
Viktor2789

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This mod is so impressive :O 

#1618
GiraPomba

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In response to post #116288778.


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There is an option in Displays, expand the one you want and then find this: "Model > Disable Havok"

#1619
GiraPomba

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In response to post #116280943.


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This..

Or maybe some sort of "static" node that just follows the actor (not a specific part of the skeleton, the actor itself).

Edited by GiraPomba, 14 October 2022 - 11:37 am.


#1620
slavicpotato1

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In response to post #116280943. #116299083 is also a reply to the same post.


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Consider using scripts for more complex stuff, you can make use of the global variable condition or even create and manage custom items directly through the provided native functions.   




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