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Immersive Equipment Displays


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#2331
SeraphixPrime

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I need a bit of help. 
I was able to successfully use the mod, to position a set of katanas, but the tutorial I followed was for a potion vial. 

Those katanas had an MCO Moveset attached to them, and I seem to have removed them somehow, reinstalling the Moveset does not work, and the animation event which states is only used with weapon animations is ticked - but my moveset is still missing. 

Have I overwritten or disabled the animations for the move set?

To clarify the default MCO Moveset is now what plays but the "Shinobi Normal and Power" Moveset I added has vanished and is what I am trying to restore. 


#2332

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In response to post #123826812. #123834066, #123834180, #123838884, #123839847, #123848760, #123856008, #123856290, #123856617 are all replies on the same post.


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hello GiraPomba i got another problem that i'm afraid i have no idea how to fix it xD
so the problem is the shield would remain on back if you are equipping two handed weapons or bow/crossbow and also if the shield is being favorited , the shield is remain on back , if you know how to solve this problem please let me know GiraPomba :) !

#2333
GiraPomba

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In response to post #123826812. #123834066, #123834180, #123838884, #123839847, #123848760, #123856008, #123856290, #123856617, #124671810 are all replies on the same post.


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Hi.
You'll have to toggle the "Or Displayed" flag, so it can consider favorited, but not equipped, shields.
You can also try this, you'll be able to reposition the shield without custom displays. You'll still need a custom display to animate the shield when raining if using EVG, but it should be simpler.

#2334

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In response to post #123826812. #123834066, #123834180, #123838884, #123839847, #123848760, #123856008, #123856290, #123856617, #124671810, #124673082 are all replies on the same post.


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i'll see what i can do , thank you for your help GiraPomba !

#2335
Samuel9M9

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The mod is great, but can someone suggest? When I use a simple dual sheath, all men have one-handed weapons and staffs displayed somewhere under their feet, even when you take a weapon in your hands, while women display everything correctly. I have been looking for possible errors for a long time, but I have not found anything, I hope that someone has encountered this problem and will suggest a solution!
P.s. Sorry for my English, I use a translator

Edited by Samuel9M9, 06 June 2023 - 01:07 pm.


#2336

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In response to post #123826812. #123834066, #123834180, #123838884, #123839847, #123848760, #123856008, #123856290, #123856617, #124671810, #124673082, #124683144 are all replies on the same post.


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GiraPomba thank you for your help :D
it's works as intended now , and thank you for your mod , it's very helpful !

#2337
Mirgrowth

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Hey there, first of all - incredible  mod !!!

Hower - do i understand correctly, that oBody will never work together ? :(

#2338
RagingLoony

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Having an issue where quivers will be visible for a second or two then completely disappear. Have tried matching the quiver style in the equipment menu and xpmse MCM menu for cheskos frostfall quiver, but it keeps disappearing, anyone know a fix? solved the issue, still had auto hide ammo installed for some reason...

Edited by RagingLoony, 07 June 2023 - 04:45 pm.


#2339
0Wolfsguise0

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Anyone know how to keep the shield on back when unsheathed 
Mods used Simple dual sheath/Immersive equipment displays + xpmsse I am trying to get my shield to stay on back when sheathed/holstered IE puts it on back fine when I unequip and have it favourited. The shield but apart from that it stays on my left arm, same with npc's. I remember xpmsse skeleton had an option in the MCM for shield, when I checked it was not there, was it removed? Thanks.

Edited by 0Wolfsguise0, 09 June 2023 - 02:19 pm.


#2340
ByblosHex

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In response to post #124772754.


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I second this question. Guards are all carrying shields in their hands, when Id rather they wore them on their backs. You can do this with Dual Sheath Redux in the .ini file

Edited by ByblosHex, 11 June 2023 - 02:15 pm.





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