There's an armor that I'm converting from a body and skirt using slot 32 to just the skirt using slot 52.
It looks fine in-game at weight 0 and weight 100, but at weight 50 it clips awfully and I wanted to see if anyone had any idea why.
Full disclosure: When removing the body mesh in Outfit Studio, it did throw up an error message about there being unweighted vertices, but I don't know if this is causing the error, or if it is, how to fix it.
Edited by TJHammersmith, 16 January 2022 - 05:15 AM.