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Need help remove light from explosions!


UlyssesSinclair

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SOLVE IT! Solution below, in case anyone needs/wants it.

 

Hello, everyone. Hopefully I'm not just sending this request into an empty void. ><

 

This is a bit of an odd request, I'm sure, but it's something that I'd really appreciate some help with. I've been playing around with explosive builds for the first time, and I'm really enjoying them! The problem I'm having, though, is the light that pops in when the explosion is too close to you.

 

I've taken to using Mercy in my playthrough, but it's only viable at a certain distance -- if I fire too close, then the explosions it makes fills my screen with this ungodly bright whiteness that only gets worse the more I fire, which means I either stop shooting and wait to see again while the NPCs just whittle away at my health, or I keep firing to kill the NPCs and burn out my retinas IRL from the sheer white that's radiating from my screen! Add to that the colors are horrible brightened, blurred, and distorted for a little bit as my character regains their sight, and I have an ungodly miserable experience that's really putting a damper on my playthrough.

 

I've tried editing the explosion data for the projectiles, edited the light itself to see if I could just remove it (I couldn't), and probably messed around with some other things I can't remember now. No matter what I've done, though, every time I boot up the game I launch a few test-solvos at my feet and lo and behold I'm friggen blinded again.

 

Can someone, please, tell me what I need to be looking for to get rid of this? Whether in Geck or in xEdit I don't care -- I just want the light from the explosions gone, or replaced with something that's not gonna give me a migraine. =/

Edited by UlyssesSinclair
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I figured it out!!! HELL YEAH!

 

Alright, just in case anyone shows up in the future wondering about this very question, here's how I fixed it;

 

Now, are you using a modded weapon, or a vanilla one? In either case, the first step -- and what I did -- was open up FNVEdit and go into Image Space Adapter. You're gonna have to do a bit of looking, here, but just scroll the the list and keep an eye on the 'referenced by' tab, since any explosives should be shown in that tab when you reach the right record. Once you find the right record, look for Duration -- it's right under Animatable -- and set the time there from whatever it is, to 0. That gets rid of the light effect from the explosion, which means you can blast away without getting blinded! It's quite nice, let me tell you.

 

Make sure you do this in a new ESP, or one that you don't mind editing. To do that, right click the entry you want, and select 'Copy as Overwrite into', then just click on whatever ESP you wanna send it too.

 

If you're using a modded weapon or explosive, this should be even easier since there should be less in the Image Space Adapter section than there is in Vanilla, and as long as it isn't an ESM (Might not matter in a mods case) you can just save the value right there in the mod, no fuss!

 

Hopefully, if some poor shmuck comes by with the same problem I had, this helps them figure it out. Good luck!

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